Water Breathing
Water Breathing
Level 2 Concentrate
An action with this trait requires a degree of mental concentration and discipline.
Manipulate
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
Water
Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.
Planes with this trait are mostly liquid. Visitors who can’t breathe water or reach an air pocket likely drown. The rules for aquatic combat (Player Core 437) usually apply, including the inability to cast fire spells or use actions with the fire trait. Creatures with a weakness to water take damage equal to double their weakness at the end of each round.
component: 1 minute
duration: 1 hrs.
element: Water
range: 30
source: Player Core pg. 369
spell_type: Spell
target: up to 5 creatures
tradition: ArcaneDivinePrimal
type: Spell
The targets can breathe underwater.
Heightened (3rd) The duration is 8 hours.
Heightened (4th) The duration is until your next daily preparations.