Veil of Dreams
Veil of Dreams
Level 1![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Uncommon
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of [Recall Knowledge](/Actions.aspx?ID=26) checks related to these creature is increased by 2.
Focus
A spell you can cast by spending a Focus Point, and that is automatically heightened to half your level rounded up.
Hex
A hex is a spell caused by your patron’s direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.
Manipulate
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
Mental
A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.
Witch
This trait indicates abilities from the witch class.
duration: 1 min.
lesson: Lesson of Dreams
range: 30
saving_throw: Will
source: Player Core pg. 386
spell_type: Focus
target: 1 creature
type: Spell
Your patron draws the target into a drowsy state, causing daydreams and sluggishness. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target takes a –1 status penalty to Perception, attack rolls, and Will saves. This penalty increases to –2 for Will saves against sleep effects.
Failure As success, and any time the target uses a concentrate action, it must succeed at a DC 5 flat check or the action is disrupted.