An action with this trait requires a degree of mental concentration and discipline.
Curse
A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
Force
Effects with this trait deal force damage or create objects made of pure magical force.
Manipulate
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
range: 30
saving_throw: Will
source: Player Core pg. 358
spell_type: Spell
target: 1 creature
tradition: ArcaneDivineOccult
type: Spell
You cause any spells cast on the target to spill out their energy in harmful surges. The target must attempt a Will save.
Critical Success The target is unaffected. Success Whenever the target becomes affected by a spell with a duration, the target takes 2d12 persistent force damage. Each time it takes persistent force damage from spellwrack, it reduces the remaining duration of spells affecting it by 1 round. Only a successful Arcana check against your spell DC can help the target recover from the persistent damage; the curse and the persistent damage end after 1 minute. Failure As success, but the curse and persistent damage do not end on their own. Critical Failure As failure, but the persistent force damage is 4d12.