Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of [Recall Knowledge](/Actions.aspx?ID=26) checks related to these creature is increased by 2.
Concentrate
An action with this trait requires a degree of mental concentration and discipline.
Focus
A spell you can cast by spending a Focus Point, and that is automatically heightened to half your level rounded up.
Manipulate
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
Wizard
This indicates abilities from the wizard class.
range: 30
saving_throw: Fortitude
source: Player Core pg. 388
spell_type: Focus
target: 1 living creature
type: Spell
Your magic throws the creature’s biology into disarray, inducing nausea, fever, and other unpleasant conditions.
Success The target is unaffected. Failure The target becomes sickened 1. Critical Failure The target becomes sickened 2 and slowed 1 as long as it’s sickened.