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Plant Growth

Plant Growth 1 days.

4
PFS: Standard
Uncommon
Plant
Vitality
Wood
area: 1/2-mile-radius circle centered on you
duration:
element: Wood
source: Player Core pg. 394
type: Ritual
primary_check: Nature (expert)
secondary_casters: 1
secondary_check: Farming Lore or Survival

You cause the plants within the area to be healthier and more fruitful. In addition to other benefits of healthy plants, this increases the crop yield for farms, depending on your success. If you cast it in the area of a blight, plant growth attempts to counteract the blight instead of producing its usual effect.

Critical Success Double the crop yield in the area, or increase the area to a 1-mile radius.
Success Increase the crop yield in the area by one-third.
Failure The ritual has no effect.
Critical Failure The flora in the area changes in an unanticipated way, determined by the GM but generally as contradictory to your true desires as possible (for instance, blighting crops when you would prefer to enrich them).