An action with this trait requires a degree of mental concentration and discipline.
Illusion
Effects and magic items with this trait involve false sensory stimuli.
Manipulate
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
Mental
A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.
Nonlethal
Attacks with this weapon are nonlethal (page 407), and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a –2 circumstance penalty.
deity: Zon-Kuthon
duration: 1 min.
lesson: Lesson of Vengeance
range: 30
saving_throw: Will
school: illusion
source: Player Core pg. 349
spell_type: Spell
target: 1 creature
tradition: Occult
type: Spell
Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage with a Will save.
Critical Success The target is unaffected. Success The target takes full initial damage but no persistent damage, and the spell ends immediately. Failure The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends. Critical Failure As failure, but the target is sickened 2.
Heightened (+1) The damage increases by 2d4 and the persistent damage by 1d4.