Personal Blizzard
Personal Blizzard
Level 3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Uncommon
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of [Recall Knowledge](/Actions.aspx?ID=26) checks related to these creature is increased by 2.
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Focus
A spell you can cast by spending a Focus Point, and that is automatically heightened to half your level rounded up.
Hex
A hex is a spell caused by your patron’s direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.
Witch
This trait indicates abilities from the witch class.
duration: 1 min.
lesson: Lesson of Snow
range: 30
saving_throw: Fortitude
source: Player Core pg. 385
spell_type: Focus
target: 1 creature
type: Spell
Your patron’s breath becomes a blizzard of obscuring, scouring ice that follows your target. The target attempts a Fortitude save.
Critical Success The target is unaffected.
Success The target takes 1d6 cold damage, and the spell ends.
Failure The target takes 1d6 cold damage and 1d6 persistent cold damage. The persistent damage automatically ends when the spell ends. It is concealed to other creatures, and other creatures are concealed to it.
Critical Failure As failure, but both the cold damage and the persistent cold damage are 2d6.
Heightened (+1) The cold damage and persistent cold damage increase by 1 (2 on a critical failure).