An action with this trait requires a degree of mental concentration and discipline.
Illusion
Effects and magic items with this trait involve false sensory stimuli.
Manipulate
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
Mental
A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.
duration: 1 min.
range: 30
saving_throw: Will
school: illusion
source: Player Core pg. 348
spell_type: Spell
target: 1 creature
tradition: Occult
type: Spell
You cause the target to see all other creatures as dire threats. The target is stricken by intense paranoia toward all creatures around it and must attempt a Will save.
Critical Success The target is unaffected. Success The target believes everyone it sees is a potential threat. It becomes unfriendly to all creatures to which it wasn’t already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round. Failure As success, but the effect lasts 1 minute. Critical Failure As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone.
Heightened (6th) You can target up to 5 creatures.