Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of [Recall Knowledge](/Actions.aspx?ID=26) checks related to these creature is increased by 2.
Bard
This indicates abilities from the bard class.
Focus
A spell you can cast by spending a Focus Point, and that is automatically heightened to half your level rounded up.
Fortune
A fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune effects would apply, you have to pick which to use. If a fortune effect and a [misfortune](/Traits.aspx?ID=110) effect would apply to the same roll, the two cancel each other out, and you roll normally.
Manipulate
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
range: 30
source: Player Core pg. 371
spell_type: Focus
target: you or the triggering ally
trigger: You or an ally within range attempts a skill check to Recall Knowledge
type: Spell
You call upon your muse’s deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the higher result.