Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of [Recall Knowledge](/Actions.aspx?ID=26) checks related to these creature is increased by 2.
Focus
A spell you can cast by spending a Focus Point, and that is automatically heightened to half your level rounded up.
Illusion
Effects and magic items with this trait involve false sensory stimuli.
Manipulate
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
Wizard
This indicates abilities from the wizard class.
duration: 1 min.
school: illusion
source: Player Core pg. 388
spell_type: Focus
type: Spell
You become invisible, with the same restrictions as the 2nd-rank invisibility spell.
Heightened (6th) The duration increases to 10 minutes.
Heightened (8th) The duration increases to 1 hour.