An action with this trait requires a degree of mental concentration and discipline.
Curse
A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
Manipulate
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
Misfortune
A misfortune effect detrimentally alters how you roll your dice. You can never have more than one misfortune effect alter a single roll. If multiple misfortune effects would apply, the GM decides which is worse and applies it. If a [fortune](/Traits.aspx?ID=76) effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.
duration: 1 round
range: 30
source: Player Core pg. 336
spell_type: Spell
target: 1 creature
tradition: Occult
type: Spell
The target is struck with misfortune, which throws it off balance. The target must attempt a Will save.
Success The target is unaffected. Failure The first time during the duration that the target attempts an attack roll or skill check, it must roll twice and use the worse result. Critical Failure Every time during the duration that the target attempts an attack roll or skill check, it must roll twice and use the worse result.