Ignite Ambition
Ignite Ambition
Level 1![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Uncommon
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of [Recall Knowledge](/Actions.aspx?ID=26) checks related to these creature is increased by 2.
Cleric
This indicates abilities from the cleric class.
Concentrate
An action with this trait requires a degree of mental concentration and discipline.
Emotion
This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
Focus
A spell you can cast by spending a Focus Point, and that is automatically heightened to half your level rounded up.
Mental
A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.
Subtle
A spell with the subtle trait can be cast without incantations and doesn't have obvious manifestations.
domain: Ambition
legacy_name: Blind Ambition
range: 60
saving_throw: Will
source: Player Core pg. 372
spell_type: Focus
target: one creature being influenced
trigger: You or an ally in range attempt to use a mental effect to convince a creature to do something (such as a Coerce, Request, or a suggestion spell)
type: Spell
You strengthen the target’s ambition, increase its resentment of its allies, and make its allegiances more susceptible to change. It must attempt a Will save.
Critical Success The target is unaffected and realized you attempted to influence its reaction with magic.
Success The target takes a –1 status penalty to its defenses against the triggering effect. This penalty is –2 if the target is being encouraged to advance its own ambitions. The target doesn’t realize you Cast the Spell on it.
Failure As success, but the status penalty is –4 if the target is being encouraged to advance its own ambitions.
Critical Failure As success, but the creature automatically follows a suggestion that advances its own ambitions.