Deceiver's Cloak
Deceiver's Cloak
Level 3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Uncommon
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of [Recall Knowledge](/Actions.aspx?ID=26) checks related to these creature is increased by 2.
Concentrate
An action with this trait requires a degree of mental concentration and discipline.
Focus
A spell you can cast by spending a Focus Point, and that is automatically heightened to half your level rounded up.
Hex
A hex is a spell caused by your patron’s direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.
Illusion
Effects and magic items with this trait involve false sensory stimuli.
Manipulate
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
Witch
This trait indicates abilities from the witch class.
duration: 1 hrs.
lesson: Lesson of Mischief
school: illusion
source: Player Core pg. 384
spell_type: Focus
type: Spell
Your patron drapes a cloak of illusion about you, making you appear as another creature of the same body shape with roughly similar height and weight as yourself. This has the effects of 3rd-rank illusory disguise.
Heightened (6th) You can appear as any creature of the same size, even with a completely different body shape.