Creative Splash
Creative Splash
Level 1 Uncommon
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of [Recall Knowledge](/Actions.aspx?ID=26) checks related to these creature is increased by 2.
Cleric
This indicates abilities from the cleric class.
Concentrate
An action with this trait requires a degree of mental concentration and discipline.
Focus
A spell you can cast by spending a Focus Point, and that is automatically heightened to half your level rounded up.
Illusion
Effects and magic items with this trait involve false sensory stimuli.
Manipulate
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
Visual
A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.
area: 5-foot burst
domain: Creation
legacy_name: Splash of Art
range: 30
saving_throw: Will
school: illusion
source: Player Core pg. 373
spell_type: Focus
type: Spell
A deluge of paint or colorful illusions descend on the area, reflecting your personal creative specialty. Roll 1d4 to determine the color of the illusion. Each creature in the area must succeed at a Will save or take the effect listed on the table for the color.
Creative Splash
1d4 | Color | Failure | Critical Failure |
1 | White | Dazzled 1 round | Dazzled 1 minute |
2 | Red | Enfeebled 1 for 1 round | Enfeebled 2 for 1 round |
3 | Yellow | Frightened 1 | Frightened 2 |
4 | Blue | Clumsy 1 for 1 round | Clumsy 2 for 1 round |