Charming Push
Charming Push
Level 1![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Uncommon
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of [Recall Knowledge](/Actions.aspx?ID=26) checks related to these creature is increased by 2.
Concentrate
An action with this trait requires a degree of mental concentration and discipline.
Focus
A spell you can cast by spending a Focus Point, and that is automatically heightened to half your level rounded up.
Incapacitation
An ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell’s rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.
Mental
A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.
Wizard
This indicates abilities from the wizard class.
legacy_name: Charming Words
range: 30
saving_throw: Will
source: Player Core pg. 388
spell_type: Focus
target: 1 creature
type: Spell
You push at the target’s mind to deflect their ire. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target takes a –1 circumstance penalty to attack rolls and damage rolls against you.
Failure The target can’t use hostile actions against you.
Critical Failure The target is stunned 1 and can’t use hostile actions against you.