An action with this trait requires a degree of mental concentration and discipline.
Electricity
Effects with this trait deal electricity damage. A creature with this trait has a connection to magical electricity.
Manipulate
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
range: 500
saving_throw: basic Reflex
source: Player Core pg. 319
spell_type: Spell
target: 1 creature, plus any number of additional creatures
tradition: ArcanePrimal
type: Spell
You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity then arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can’t target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save.