A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
range: 30
requirement: You can bleed
saving_throw: Will
source: Player Core pg. 318
spell_type: Spell
target: the triggering creature
tradition: ArcaneDivineOccult
trigger: A creature deals piercing, slashing, or persistent bleed damage to you
type: Spell
You curse the target, punishing it for having the audacity to spill your blood. The target takes 2d6 persistent bleed damage and must attempt a Will save.
Critical Success The target is unaffected. Success The target takes half the persistent bleed damage. Failure The target takes the full persistent bleed damage. Until the bleeding stops, the target has weakness 1 to piercing and slashing damage. Critical Failure As failure, but the target takes double the persistent bleed damage.
Heightened (+2) The persistent bleed damage increases by 2d6.