An action with this trait requires a degree of mental concentration and discipline.
Force
Effects with this trait deal force damage or create objects made of pure magical force.
Manipulate
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
Sanctified
If you are [holy](/Traits.aspx?ID=517) or [unholy](/Traits.aspx?ID=521), your sanctified actions and spells gain the same trait.
area: up to a 60-foot burst
duration: 1 min.
legacy_name: Blade Barrier
range: 120
saving_throw: Reflex
source: Player Core pg. 318
spell_type: Spell
tradition: Divine
type: Spell
Manifestations of divine force appear in the hundreds, swirling in a massive, protective sphere. These typically look like spiky fragments, but often take on an appearance themed to the deity of the caster. The sphere is hollow, with the manifestations forming a shell 2 inches deep on the outer edge. You can choose to make the burst smaller, in 5-foot increments, when you cast it.
The shell provides cover and can intersect solid terrain without affecting it. The shell deals 7d8 force damage to each creature who intersects with the shell when the sphere’s created, or who attempts to move through the shell. The creature also takes the damage at the end of its turn, but only if it didn’t already take damage from the shell that turn. The effects are determined by a creature’s Reflex save.
Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage, is pushed up to 10 feet in the direction of your choice, and ends its movement. Critical Failure The creature takes double damage, is pushed up to 20 feet in the direction of your choice, and ends its movement.