Banishment
Banishment
Level 5![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Concentrate
An action with this trait requires a degree of mental concentration and discipline.
Incapacitation
An ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell’s rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.
Manipulate
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
area: 1 creature that isn't on its home plane
range: 30
saving_throw: Will
source: Player Core pg. 317
spell_type: Spell
tradition: ArcaneDivineOccultPrimal
type: Spell
You send the target back to its home plane. The target must attempt a Will save. You can spend an extra action while Casting this Spell and add a cost to the spell to give the creature a –2 circumstance penalty to its save. The cost must be a specially gathered object that is anathema to the creature. This spell fails if you aren’t on your home plane when you cast it.
Critical Success The target resists being banished and you are stunned 1.
Success The target resists being banished.
Failure The target is banished.
Critical Failure The target is banished and can’t return by any means to the plane it’s banished from for 1 week.
Heightened (9th) You can target up to 10 creatures. The extra cost affects targets to which it is anathema.