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Level 10 Concentrate
An action with this trait requires a degree of mental concentration and discipline.
Manipulate
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
Polymorph
These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to [counteract](/Rules.aspx?ID=371) the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are [magical](/Traits.aspx?ID=103). Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry.
If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most [manipulate](/Traits.aspx?ID=104) actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.
duration: 1 min.
source: Player Core pg. 316
spell_type: Spell
tradition: Divine
type: Spell
You transform into an avatar of your deity, assuming a Huge battle form. You have hands in this battle form and can take manipulate actions. You can Dismiss this spell.
You gain the following statistics and abilities regardless of which deity’s battle form you assume:
- AC = 25 + your level. Ignore your armor’s check penalty and Speed reduction.
- 30 temporary Hit Points.
- Darkvision.
- One or more attacks specific to your deity’s battle form, which are the only attacks you can Strike with. You’re trained with them. Your attack modifier is +33, and you use the listed damage. Melee attacks are Strength based (for the purposes of the enfeebled condition, for example) unless they have the finesse trait, and all ranged attacks are Dexterity based.
- Athletics modifier of +35, unless your own is higher.
- Abadar Speed 50 feet, burrow 30 feet, immune to immobilized; Ranged
crossbow (range increment 120 feet, reload 1), Damage 6d10+3 piercing. - Asmodeus Speed 70 feet, fly 70 feet; Melee
mace (reach 15 feet), Damage 6d10+6 bludgeoning; Ranged hellfire (range 120 feet), Damage 6d6+3 fire. - Calistria Speed 30 feet, fly 70 feet; Melee
whip (disarm, finesse, nonlethal, reach 20 feet), Damage 6d4+6 slashing; Ranged savored sting (range 60 feet), Damage 6d6+3 poison. - Cayden Cailean Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Melee
rapier (deadly 3d8, reach 15 feet), Damage 6d6+6 piercing; Ranged ale splash (range 120 feet), Damage 6d6+3 poison. - Desna Speed 30 feet, fly 70 feet; Melee
starknife (agile, deadly 3d4, finesse, reach 15 feet, silver, thrown 60 feet), Damage 6d4+6 piercing; Ranged moonbeam (range 120 feet, silver), Damage 6d6+3 fire. - Erastil Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Ranged
longbow (deadly 3d8, range increment 150 feet), Damage 6d8+3 piercing. - Gorum Speed 70 feet, immune to immobilized; Melee
greatsword (versatile P, reach 15 feet), Damage 6d12+6 slashing. - Gozreh no land Speed, fly 70 feet, swim 70 feet, ignore difficult terrain and greater difficult terrain; Melee
waves (reach 15 feet, shove, thrown 20 feet), Damage 6d8+6 bludgeoning; Ranged wind (versatile electricity, range 120 feet), Damage 6d6+3 bludgeoning. - Iomedae Speed 70 feet, fly 70 feet; shield (Hardness 15, can’t be damaged); Melee
longsword (versatile P, reach 15 feet), Damage 6d8+6 slashing. - Irori Speed 80 feet, fly 80 feet; Melee
unfettered strike (agile, versatile P or S, finesse, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged wind strike (range 60 feet), Damage 6d4+6 bludgeoning. - Lamashtu Speed 30 feet, fly 70 feet; Melee
falchion (forceful, reach 15 feet), Damage 6d10+6 slashing; Ranged waters of Lamashtu (range 120 feet), Damage 6d6+3 poison. - Nethys Speed 70 feet, fly; Ranged
raw magic (range 120 feet; versatile cold, electricity, or fire), Damage 6d6 force. - Norgorber Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Melee
shortsword (agile, finesse, versatile S, reach 15 feet), Damage 6d6+6 piercing; Ranged blackfinger toss (range 120 feet), Damage 6d6+3 poison. - Pharasma Speed 70 feet, fly 70 feet; Melee
dagger (agile, finesse, reach 15 feet, thrown 40 feet), Damage 6d6+6 slashing; Ranged spiral blast (range 120 feet, damages only undead), Damage 6d8+3 vitality. - Rovagug Speed 50 feet, burrow 30 feet, immune to immobilized; Melee
jaws (reach 15 feet), Damage 6d12+6 piercing; Melee leg (agile, versatile P, reach 15 feet), Damage 6d8+6 bludgeoning. - Sarenrae Speed 30 feet, fly 70 feet; Melee
scimitar (forceful, nonlethal, reach 15 feet), Damage 6d6+6 slashing; Ranged everflame (nonlethal, range 120 feet), Damage 6d6+3 fire. - Shelyn Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Melee
glaive (deadly 3d8, nonlethal, reach 20 feet), Damage 6d8+6 slashing; Ranged melody of inner beauty, (nonlethal, range 120 feet), Damage 6d6+3 sonic. - Torag Speed 50 feet, burrow 30 feet, immune to immobilized; shield (Hardness 15, can’t be damaged); Melee
warhammer (reach 15 feet, shove), Damage 6d8+6 bludgeoning. - Urgathoa Speed 70 feet, fly 70 feet; Melee
scythe (deadly 3d10, trip, reach 15 feet), Damage 6d10+6 slashing; Ranged pallid plague (range 120 feet), Damage 6d6+3 void. - Zon-Kuthon Speed 70 feet, fly 70 feet, ignore difficult terrain and greater difficult terrain; Melee
spiked chain (disarm, trip, reach 15 feet), Damage 6d8+6 slashing; Ranged midnight pain (mental, nonlethal, range 120 feet), Damage 6d6+3 mental.
- Achaekek Speed 70 feet, climb Speed 50 feet, ignore difficult terrain and greater difficult terrain; Melee
mantis claw (agile, backswing, finesse, reach 15 feet, versatile P), Damage 6d8+6 slashing; Ranged spine volley (range 60 feet), Damage 6d6+3 piercing. - Alseta Speed 40 feet, dimensional Speed 60 feet; Melee
dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile P), Damage 6d6+6 piercing; Ranged portal toss (range 60 feet), Damage 6d6+3 bludgeoning. When casting the avatar spell, a worshipper of Alseta gains the following additional abilities. The dimensional Speed allows the avatar of Alseta to cast dimension door at will as a divine innate spell, spending a single action to move up to 60 feet. The portal toss Strike causes the creature to fall through a series of portals before landing in the same spot and taking damage. - Arazni Speed 70 feet, air walk, immune to immobilized; Melee
rapier (deadly 3d8, reach 15 feet), Damage 6d8+6 piercing; Ranged call blood (range 120 feet), Damage 6d6 persistent bleed damage. - Besmara Speed 40 feet, swim Speed 70 feet, immune to immobilized; Melee
rapier (deadly 3d8, disarm, finesse, reach 15 feet), Damage 6d6+6 piercing; Ranged ship’s cannon (range 120 feet), Damage 6d6+3 bludgeoning. - Brigh Speed 60 feet, immune to immobilized, air walk; Melee
light hammer (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged bolt of molten bronze (range 120 feet), Damage 6d8+3 fire. - Casandalee Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee
polytool (reach 15 feet), Damage 6d6+6 slashing; Ranged logic blast (range 120 feet), Damage 6d6+3 mental. - Chaldira Speed 70 feet, air walk, immune to immobilized; Melee
shortsword (agile, finesse, reach 15 feet, versatile S), Damage 6d6+6 piercing; Ranged fistful of buttons (nonlethal, range 120 feet), Damage 6d6+3 bludgeoning. - Ghlaunder Speed 30 feet, fly Speed 70 feet; Melee
proboscis (agile, reach 20 feet), Damage 6d6+6 piercing plus 3d6 persistent bleed. - Grandmother Spider Speed 70 feet, climb Speed 70 feet, immune to immobilized; Melee
leg (deadly 3d8, finesse, reach 15 feet, versatile P), Damage 6d6+6 bludgeoning; Ranged venom web (range 120 feet), Damage 6d6+3 poison. - Groetus Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee
war flail (disarm, reach 15 feet, sweep, trip), Damage 6d10+6 bludgeoning; Ranged dreadful thought (range 120 feet), Damage 6d6+3 mental. - Gruhastha Speed 50 feet, fly Speed 70 feet; Melee
fist (agile, finesse, nonlethal, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged arrow of enlightenment (deadly 3d10, range increment 120 feet), Damage 6d6+3 piercing. - Hei Feng Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee
drunken sword (forceful, reach 15 feet), Damage 4d6+6 slashing plus 1d6 electricity splash damage; Ranged storm surge (range 120 feet, air, water), Damage 4d6+3 bludgeoning plus 1d6 electricity splash damage. The caster is immune to this splash damage. - Kazutal Speed 60 feet, ignore difficult terrain; Melee
machete (agile, reach 15 feet), Damage 6d6+6 slashing; Ranged jaguar pounce (range 60 feet); Damage 5d6+3 piercing plus 1d6 persistent bleed. - Kurgess Speed 70 feet, climb Speed 50 feet, swim Speed 50 feet, immune to immobilized; Melee
lashing chain (disarm, reach 20 feet, trip), Damage 6d6+6 bludgeoning; Ranged javelin (range increment 60 feet, thrown), Damage 6d6+3 piercing. - Milani Speed 50 feet, fly Speed 70 feet; shield (15 Hardness, can’t be damaged); Melee
morningstar (versatile P, reach 15 feet), Damage 6d8+6 bludgeoning. - Nivi Rhombodazzle Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Melee
returning light hammer (agile, thrown 40 feet), Damage 6d6+6 bludgeoning. - Nocticula Speed 70 feet, fly Speed 70 feet; Melee
tail stinger (agile, finesse, reach 15 feet, trip), Damage 6d6+6 slashing; Ranged magnanimous smile (nonlethal, range 120 feet, visual), Damage 6d6+3 mental. - Sivanah Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee
bladed scarf (disarm, finesse, reach 15 feet, trip), Damage 6d8+6 slashing; Ranged illusory assault (range 120 feet), Damage 6d6+3 mental. - Shizuru Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee
katana (deadly 3d8, two-hand d10, reach 15 feet, versatile P), Damage 6d6+6 slashing; Ranged sunbolt arrow (range 120 feet), Damage 6d6+3 fire. - Tsukiyo Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee
longspear (reach 20 feet), Damage 6d10+6 piercing; Ranged moonbeam (nonlethal, range 120 feet, silver), Damage 6d6+3 mental.
- Adanye Speed 70 feet, climb speed 70 feet, immune to immobilized; Melee
claw (agile, finesse, reach 15 feet), Damage 6d10+6 slashing; Ranged hearth ember (range 120 feet), Damage 4d6+3 fire and 2d6 persistent fire - Angazhan Speed 60 feet, climb speed 60 feet; Melee
fist (agile, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged Bellowing Roar (range increment 100 feet), Damage 6d6+3 mental - Balumbdar Speed 70 feet, climb 50 feet, immune to immobilized; Melee
slam (reach 15 feet), Damage 6d12+4 bludgeoning; Ranged overbearing pressure (range 120 feet), Damage 6d6+3 bludgeoning - Chohar Speed 70 feet, air walk; Melee
jaws (agile, reach 15 feet), Damage 5d6+6 piercing plus 1d6 fire damage; Ranged sunbeam (range 120 feet), Damage 6d6+6 fire - Kalekot Speed 70 feet, ignore difficult terrain; Melee
ivory fangs (fatal d10, reach 10 feet), Damage 6d6+6 piercing; Ranged whisper of unmaking (range 120 feet), Damage 6d6+3 slashing - Lubaiko Speed 30 feet, fly speed 70 feet; Melee
longspear (reach 20 feet), Damage 6d12+6 piercing; Ranged flaming lightning (versatile fire, range 120 feet), Damage 6d6+3 electricity - Luhar Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee
spiked chain (disarm, finesse, trip, reach 15 feet), Damage 6d8+6 slashing; Ranged touch of mercy (range increment 120 feet), Damage 6d6+3 negative - Mazludeh Speed 70 feet, climb 50 feet, shield (15 hardness, can’t be damaged); Melee
viper strike (reach 15 feet), Damage 6d10+6 piercing; Ranged stone rain (range 120 feet), Damage 6d6+3 bludgeoning - Tlehar Speed 50 feet, fly speed 70 feet, cannot be immobilized; Melee
morningstar (versatile piercing, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged morning light (range increment 120 feet), Damage 3d6+3 fire and 3d6+3 positive - Uvuko Speed 30 feet, fly speed 70 feet, immune to immobilized; Melee
maul (shove, reach 15 feet), Damage 6d12+6 bludgeoning; Ranged breath of lightning (range increment 120 feet), Damage 6d6+3 electricity - Walkena Speed 60 feet, air walk; Melee
holy spear (reach 20 feet; versatile fire), Damage 6d12+6 piercing; Ranged sunfire (range increment 120 feet), Damage 6d6+6 fire
- Alglenweis Speed 70 feet, air walk, immune to difficult terrain and greater difficult terrain; Melee
icicle (agile, reach 15 feet), Damage 4d6+6 piercing plus 2d6 cold; Ranged blizzard blast (range 120 feet), Damage 6d6 cold - Bergelmir Speed 60 feet, air walk; Melee
staff (reach 15 feet, two-handed d8), Damage 6d6+6 bludgeoning; Ranged resonating wisdom (nonlethal, range 120 feet), Damage 6d6+3 mental - Fandarra Speed 70 feet, immune to immobilized, ignore difficult terrain and greater difficult terrain; Melee
dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile P), Damage 6d6+6 piercing; Ranged life blast (range 60 feet, versatile positive), Damage 6d6+3 negative - Immonhiel Speed 50 feet, fly Speed 70 feet; Melee
hatchet (agile, reach 15 feet, sweep, thrown 40 feet), Damage 6d6+6 slashing; Ranged harmful vapors (range 60 feet), Damage 5d6 poison plus 1d6 poison splash damage. The caster is immune to this splash damage. - Ng Speed 70 feet, air walk, immune to immobilized, ignore difficult and greater difficult terrain; Melee
gauntlet (agile, free-hand, reach 15 feet), Damage 6d4+6 bludgeoning; Ranged seasonal blast (range 120 feet, versatile cold, fire, or slashing), Damage 6d6+3 bludgeoning - Rowdrosh Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee
crook (reach 15 feet,trip, two-handed d8), Damage 6d6+6 bludgeoning plus Grab; Ranged sheep stampede (range 120 feet), Damage 6d6+3 bludgeoning - Skode Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee
spear (reach 15 feet, thrown 40 feet), Damage 6d6+6 piercing; Ranged longbow (deadly 3d10, range increment 150 feet), Damage 6d8+3 piercing - Tanagaar Speed 50 feet, fly Speed 70 feet, immune to immobilized; Melee
beak (reach 15 feet), Damage 6d8+6 piercing; Melee talons (agile, cold iron, finesse, reach 15 feet), Damage 6d6+6 slashing; Ranged hurled pinion (agile, cold iron, range 120 feet), Damage 6d6+3 piercing
- Arqueros When casting the avatar spell, a worshipper of Arqueros typically becomes a resplendent figure clad head to toe in gleaming golden armor, gripping a diamond-bladed spear in a gauntleted hand and a mighty shield in the other. They gain the following additional abilities.
Arqueros Speed 60 feet, immune to immobilized; shield (15 Hardness, can’t be damaged); Meleespear (reach 15 feet), Damage 6d8+6 piercing; Ranged gaze of the stalwart guardian (range 60 feet, visual), Damage 6d6+3 mental - Falayna When casting the avatar spell, a worshipper of Falayna is typically girded in a silver breastplate and fashionable attire. They clutch a razor-edged longsword in hands bedecked in jeweled rings. They gain the following additional abilities.
Falayna Speed 70 feet, air walk; Meleelongsword (reach 15 feet, versatile piercing), Damage 6d8+6 slashing; Ranged ring salvo (range 120 feet), Damage 6d6+3 bludgeoning - Gendowyn When casting the avatar spell, a worshipper of Gendowyn typically becomes a being of earth and living flora, with furry, hooved legs and control over nature. They gain the following additional abilities. Gendowyn Speed 60 feet, burrow 30 feet, climb 30 feet; Melee
whip of lashing vines (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged nature’s wrath unbound (range 60 feet, ranged trip, versatile piercing, versatile slashing), Damage 6d6+3 bludgeoning - Ragathiel When casting the avatar spell, a worshipper of Ragathiel typically grows five wings of flame upon their back and wields a flaming bastard sword. They gain the following additional abilities.
Ragathiel Speed 30 feet, fly 70 feet; Meleebastard sword (reach 15 feet, silver, two-handed d12), Damage 5d8+6 slashing plus 1d8 fire; Ranged flames of righteous vengeance (range 60 feet), Damage 4d6+3 fire plus 1d6 fire splash damage. The caster is immune to this splash damage. - Suyuddha When casting the avatar spell, a worshipper of Suyuddha typically has shining golden eyes, tiger-like markings upon their flesh, and wears armor composed of fractal angles. They gain the following additional abilities.
Suyuddha Speed 70 feet, air walk; Meleetekko-kagi (agile, disarm, finesse, parry, reach 15 feet, trip), Damage 6d4+6 slashing; Ranged calculated countermeasures (range 60 feet, versatile bludgeoning, versatile slashing), Damage 6d6+3 piercing - Vildeis When casting the avatar spell, a worshipper of Vildeis typically sprouts blood-soaked wings from their back. Celestial sigils carved into their flesh recount every worthy sacrifice they’ve ever made. They gain the following additional abilities.
Vildeis Speed 30 feet, fly 70 feet; Meleedagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile slashing), Damage 5d4+6 piercing plus 1d6 persistent bleed damage; Ranged cry of the martyred (range 120 feet), Damage 5d6+3 sonic plus 1d6 persistent mental
- Aakriti Speed 70 feet, ignore difficult terrain and greater difficult terrain, immune to immobilized; Melee
tendril whip (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged thorns (range 100 feet), Damage 6d6+6 piercing - Arundhat Speed 70 feet, air walk, immune to immobilized; Melee
thorned blossom (agile, finesse, nonlethal, reach 15 feet), Damage 6d6+6 piercing damage; Ranged ten thousand petals (nonlethal, range 120 feet), Damage 6d6+3 mental damage - Chamidu Speed 50 feet, fly Speed 70 feet; Melee
spear (reach 15 feet), Damage 6d10+6 piercing; Ranged call beast (range 120 feet), Damage 6d6+3 slashing; Ranged lightning strike (electricity, range 120 feet), Damage 6d6+3 electricity - Diomazul Speed 70 feet, swim Speed 40 feet, burrow Speed 40 feet; Melee
eighty-blade war dance (forceful, reach 15 feet, versatile P), Damage 6d8+6 slashing; Ranged principle of retribution (damages only creatures who have previously attacked you, range 120 feet), Damage 6d6+3 - Likha Speed 70 feet, immune to immobilized; Melee
trunk (disarm, reach 20 feet), Damage 6d6+6 bludgeoning plus grasping trunk; Grasping Trunk A Large or smaller creature hit by the avatar’s trunk is grabbed. If the avatar moves, it can bring the grabbed creature along with it. - Mahathallah Speed 30 feet, fly Speed 70 feet, automatically succeeds at all flat checks to attack a hidden or concealed creature; Ranged
hideous vision (range 120 feet, visual), Damage 6d6+3 mental - Ragdya Speed 70 feet, climb Speed 50 feet, immune to immobilized; Melee gada
(reach 15 feet), Damage 6d10+6 bludgeoning; Ranged mountain gust (air, range 120 feet), Damage 6d4+3 bludgeoning plus pushed 5 feet in any direction - Ravithra Speed 50 feet, ignore difficult terrain and greater difficult terrain, immune to immobilized; Melee
jaws (reach 15 feet), Damage 6d10+6 piercing; Melee tail swipe (disarm, reach 15 feet, trip), Damage 6d8+6 bludgeoning - Vineshvakhi Speed 70 feet, air walk; shield (Hardness 15, can’t be damaged); Melee
longsword (reach 15 feet, versatile P), Damage 6d8+6 slashing - Arazni Speed 70 feet, air walk, immune to immobilized; Melee
rapier (deadly 3d8, reach 15 feet), Damage 6d8+6 piercing; Ranged call blood (range 120 feet), Damage 6d6 persistent bleed damage.
- Narakaas When casting the avatar spell, a worshipper of Narakaas transforms into a creature with four stag-like legs and bone antlers. Their face becomes featureless, and their body is composed of thousands of shattered pieces of themselves, bound together with radiant gold light. They gain the following additional abilities.
Narakaas Speed 70 feet, air walk; Meleegreataxe (reach 15 feet, sweep), Damage 5d12+6 slashing; Ranged shattering introspection (range 120 feet), Damage 5d6+3 mental plus 1d6 persistent mental
- Findeladlara When casting the avatar spell, a worshiper of Findeladlara transforms into a towering and beautiful elven woman armed with a staff. They gain the following additional abilities
Findeladlara Speed 70 feet, air walk; Melee [one-action] staff (two-hand d8), Damage 6d4+6 bludgeoning; Ranged [one-action] whirling snowflakes (range 120 feet), Damage 6d6+3 cold
- Arshea When casting the avatar spell, a worshipper of Arshea becomes a fluid, shifting humanoid that changes appearance, gender, and form moment by moment, though the caster can choose one specific form if desired. Dressed in gossamer sashes, scarves, and veils, each form wields a flail and possesses magnificent, wispy wings of gray and silver feathers. They gain the following additional abilities.
Arshea Speed 30 feet, fly 70 feet, immune to forced movement, immune to immobilized; Meleeflail (disarm, reach 15 feet, sweep, trip), Damage 6d6+6 bludgeoning; Melee gossamer veil (disarm, finesse, grapple, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged gaze of abandon (nonlethal, range 120 feet, visual), Damage 6d6+3 mental. - Jin Li When casting the avatar spell, a worshipper of Jin Li becomes a glorious dragon carp. With three gills on each side of their neck, they gain billowing orange and yellow fins, bulging eyes, and shimmering golden scales. Capable of breathing above and below water, swimming through the water, and flopping across the ground, their body is muscular and constantly moving. They gain the following additional abilities.
Jin Li Speed 30 feet, swim 60 feet, ignore difficult terrain and greater difficult terrain; can breathe underwater; Meleesmashing flop (backswing, reach 15 feet, shove), Damage 6d8+6 bludgeoning; Ranged mighty splash (range 60 feet), Damage 4d6+3 bludgeoning plus 1d6 bludgeoning splash. The caster is immune to this splash damage. - Marishi When casting the avatar spell, a worshipper of Marishi becomes stronger and more muscular, with powerful arm and leg muscles to propel them across the battlefield. To enable that mobility, they gain colorful, comfortable attire that’s close-fitting to the body (to stay out of the way), and they boast a collar of colorful ribbons, woven together like the ribbons of the maypole that symbolizes Marishi’s worship. They wear spiked gauntlets on their hands and a wide leather belt around their waist. They gain the following additional abilities.
Marishi Speed 70 feet, climb 50 feet, swim 50 feet, air walk; Meleespiked gauntlet (agile, free-hand, reach 15 feet), Damage 6d4+6 piercing; Ranged strain of exertion (nonlethal, range 120 feet), Damage 6d6+3 mental - Picoperi When casting the avatar spell, a worshipper of Picoperi becomes youthful in appearance with overlarge sparkling eyes, a wide smile, dimpled cheeks, and a messy mop of hair. They wear a colorful yellow and green vest, and their movements trail sparkles or produce comical sounds. They often display signs of mischief and raucous play, such as dirt smears across their cheeks, grass stains on their clothes, worn fabric, or scuffed knees. Their pockets are filled with innocent tools of mischief like water balloons, sticks, stones, or elastics. They gain the following additional abilities.
Picoperi Speed 70 feet, immune to immobilized, air walk; Meleecunning prank (finesse, nonlethal, reach 15 feet, versatile P or S), Damage 6d4+6 bludgeoning; Ranged uncontrollable laughter (nonlethal, range 60 feet), Damage 6d6+3 mental - Thisamet When casting the avatar spell, a worshipper of Thisamet becomes middle-aged and nondescript, with festive but understated attire, deep laugh lines, and eyes that sparkle with mirth. They carry a serving platter overflowing with the bounty of a feast, including ripe fruits, slow-roasted meats, spiced vegetables, rich stews, and a multitude of fresh-baked pies. The food carried on this platter doesn’t weigh down the caster, never spills, and never empties. They gain the following additional abilities.
Thisamet Speed 60 feet, ignore difficult terrain and greater difficult terrain, air walk; serving platter shield (15 Hardness, can’t be damaged); Meleeserving platter (nonlethal, reach 15 feet, shove, two-hand d6), Damage 6d4+6 bludgeoning; Ranged fresh-baked pie (range 60 feet), Damage 4d4+3 bludgeoning plus 2d4 fire - Yelayne When casting the avatar spell, a worshipper of Yelayne becomes dressed in fashionable attire of exquisite craftsmanship and entirely unique design, tailored to their personal tastes. These clothes usually include detailed embroidery, colorful ribbons, intricate beadwork, or artful pleating, along with a flowing cloak, robe, or skirt. The patterning of the fabrics and decorative details showcases the caster’s achievements and life events. Their hair, if possible, and their attire billow in a constant and playful breeze. They gain the following additional abilities.
Yelayne Speed 60 feet, fly 70 feet; Meleewhip of entangling threads (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing plus Grab; Ranged gust of captivated wind (range 120 feet, versatile S), Damage 6d6+3 bludgeoning plus Push
- Angradd When casting the avatar spell, a worshipper of Angradd typically becomes clad in full-plate made of pure flame, emitting a comfortable heat for the caster and their allies while feeling like a roaring inferno to foes. They gain the following additional abilities.
Angradd Speed 40 feet, immune to fire; Meleegreataxe (reach 15 feet, sweep), Damage 6d12+6 slashing; Ranged flaming salvo (range 60 feet), Damage 4d6+3 fire plus 2d6 persistent fire damage. - Bolka When casting the avatar spell, a worshipper of Bolka’s skin typically turns golden brown and grows long ringlets of blonde hair. They gain the following additional abilities.
Bolka Speed 60 feet, immune to mental; Meleelight mace (agile, finesse, reach 15 feet, shove), Damage 6d6+6 bludgeoning; Ranged wedding bell (auditory, nonlethal, range 120 feet), Damage 6d6+3 sonic - Dranngvit When casting the avatar spell, a worshipper of Dranngvit’s eyes turn white, with a gaze that seems to judge every broken promise. They gain the following additional abilities.
Dranngvit Speed 50 feet, immune to mental; Meleelight pick (agile, fatal d8, reach 15 feet), Damage 6d4+6 piercing; Ranged collector’s toll (range 80 feet), Damage 6d6+3 mental - Droskar When casting the avatar spell, a worshipper of Droskar has their skin turn the grimy gray of forge ash and sweat. They gain the following additional abilities. The Taskmaster’s Grasp causes the target to become immobilized for 1 round unless they succeed at a Reflex saving throw.
Droskar Speed 50 feet, immune to immobilized; Meleehammer of toil (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged taskmaster manacles (range 120 feet), Damage 5d6+3 bludgeoning plus Taskmaster’s Grasp - Folgrit When casting the avatar spell, a worshipper of Folgrit gains an ageless appearance, seeming both youthful and worldly at the same time. They gain the following additional abilities. The chastising shout Strike causes the target to become enfeebled unless they succeed at a Will saving throw.
Folgrit Speed 60 feet, immune to negative; Meleematriarch staff (reach 15 feet, two-hand d8), Damage 6d6+6 bludgeoning; Ranged chastising shout (120 feet), Damage 5d6+6 mental and enfeebled 1 - Grundinnar When casting the avatar spell, a worshipper of Grundinnar becomes cleansed of all grime and speaks in a voice that cuts through even the loudest din of combat. They gain the following abilities. The demand for peace Strike causes the target to become stupefied unless they succeed at a Will saving throw.
Grundinnar Speed 60 feet, immune to flat-footed; Meleelight hammer (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged demand for peace (120 feet), Damage 5d6+6 mental damage and stupefied 1 - Kols When casting the avatar spell, a worshipper of Kols typically becomes a living embodiment of justice, with a tome of laws to protect the innocent, a gavel to subdue the guilty, and the wisdom and courage to discern which is which. They gain the following additional abilities.
Kols Speed 50 feet, ignore difficult terrain and greater difficult terrain, immune to immobilized; Meleedecisive gavel (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged pronounce judgment (nonlethal, range 120 feet), Damage 6d6+3 sonic - Magrim When casting the avatar spell, a worshipper of Magrim gains a dour expression, lacking any mirth, and their skin turns a pallid, corpse-like color. They gain the following abilities.
Magrim Speed 60 feet, immune to drained and fatigue; Meleeworker’s hammer (shove, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged soul blast (range 60 feet), Damage 6d6 force - Trudd When casting the avatar spell, a worshipper of Trudd gains dark, loam-colored skin, their muscles accentuated with steel blue light. They gain the following additional abilities. The crushing hammer Strike causes the target to become clumsy unless they succeed at a Fortitude saving throw.
Trudd Speed 55 feet, immune to mental; shield (15 hardness, can’t be damaged); Meleecrushing hammer (reach 15 feet, shove), Damage 5d8+6 bludgeoning and clumsy 1; Ranged shield toss (range 60 feet), Damage 6d6+6 bludgeoning
- Hshurha The imperceptible form ability allows the caster to spend a single action casting invisibility at will as a divine innate spell.
Hshurha no land speed, fly Speed 70 feet, imperceptible form; Meleetwisting gale (agile, shove, thrown 20 feet, versatile S), Damage 4d6+6 bludgeoning plus Grab; Ranged cruel outburst (air, range 120 feet), Damage 4d6+3 bludgeoning plus 2d6 sonic splash damage - Ranginori Speed 30 feet, fly Speed 70 feet, immune to forced movement, immune to immobilized; Melee
crackling jaws (reach 20 feet), Damage 4d6+6 piercing plus 2d6 electricity; Melee hundred raking claws (agile, reach 15 feet), Damage 4d6+6 slashing plus 1d6 persistent bleed; Ranged lightning bolt (electricity, range 120 feet), Damage 6d6+3 electricity - Ayrzul Speed 50 feet, burrow Speed 30 feet, immune to petrified; Melee
fossilized jaw (reach 20 feet), Damage 6d8+6 piercing; Ranged radioactive ray (range increment 120 feet), Damage 4d6+3 poison plus 2d6 persistent poison - Sairazul Speed 50 feet, burrow Speed 30 feet, immune to petrified; shield (15 Hardness, can’t be damaged); Melee
pick (fatal d10, reach 15 feet), Damage 6d6+6 piercing; Ranged returning gemstones (agile, nonlethal, thrown 60 feet, versatile bludgeoning), Damage 6d6+6 piercing - Atreia Speed 40 feet, fly Speed 70 feet; Melee
sickle beaks (agile, finesse, reach 15 feet), Damage 6d8+6 piercing; Ranged fire feather (range 120 feet), Damage 6d4+3 fire - Ymeri 50 feet, fly Speed 70 feet; Melee
longsword (reach 15 feet, versatile P), Damage 5d8+6 slashing plus 1d8 fire; Ranged eruption (range 120 feet), Damage 5d6+3 fire plus 1d6 persistent fire - Ferrumnestra Speed 50 feet, burrow Speed 30 feet, ignore difficult terrain and greater difficult terrain; Melee
mandibles (reach 15 feet), Damage 6d10+6 piercing; Ranged deteriorating spit (range increment 60 feet), Damage 4d6+3 acid plus 2d6 persistent acid - Laudinmio The avatar of Laudinmio manifests with a shard bomb in each hand but must Interact to draw a new one. The avatar is immune to the shard bomb’s splash damage.
Speed 60 feet, ignore difficult terrain and greater difficult terrain; Rangedshard bomb (range 120 feet, splash), Damage 4d6+3 slashing plus 3 slashing splash damage - Kelizandri Speed 40 feet, fly Speed 30 feet, swim Speed 70 feet; Melee
brine claw (reach 20 feet), Damage 5d6+6 slashing plus 1d6 acid; Ranged brackish breath (range 120 feet, water), Damage 3d6+3 bludgeoning plus 3d6+3 acid - Lysianassa Speed 70 feet, swim Speed 70 feet, immune to immobilized, ignore underwater difficult terrain and greater difficult terrain; Melee
wave (reach 15 feet, shove), Damage 6d6+6 bludgeoning (6d10+6 underwater); Ranged boundless torrent (range 120 feet), Damage 6d6 bludgeoning (6d8 underwater) - Shumunue Speed 70 feet, fly Speed 70 feet; Melee
hand of wood (reach 15 feet), Damage 6d6+6 bludgeoning Damage; Ranged splinter shot (range 120 feet), Damage 6d6+3 piercing - Verilorn Speed 50 feet, burrow Speed 30 feet, ignore difficult terrain and greater difficult terrain; Melee
reaping sickle (agile, finesse, reach 15 feet, trip), Damage 6d4+6 slashing; Ranged leaf swarm (range 120 feet), Damage 6d6+3 slashing