Disarm
Disarm
Attack
An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
Source: Player Core pg. 236
You try to knock an item out of a creature’s grasp. Attempt an Athletics check against the target’s Reflex DC.
Critical Success You knock the item out of the target’s grasp. It falls to the ground in the target’s space.
Success You weaken your target’s grasp on the item. Further attempts to Disarm the target of that item gain a +2 circumstance bonus, and the target takes a –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item. The creature can end the effect by Interacting to change its grip on the item; otherwise, it lasts as long as the creature holds the item.
Critical Failure You lose your balance and become off-guard until the start of your next turn.