Sacred Ground
Sacred Ground
Level4![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Cleric
This indicates abilities from the cleric class.
Consecration
A consecration spell enhances an area for an extended period of time. A given area can have only a single consecration effect at a time. The new effect attempts to counteract any existing one in areas of overlap.
Divine
This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.
Exploration
An activity with this trait takes more than a turn to use, and can usually be used only during exploration mode.
Source: Player Core pg. 116
Prerequisite: harmful font or healing font
Frequency: once per 10 minutes
You pray continuously for 1 minute to call a subtle shadow of your deity’s realm over a 30-foot burst centered on you. It lasts for 10 minutes, and a creature that remains in the area for the entire 10 minutes regains Hit Points equal to your level. If you have a healing font, this activity has the healing and vitality traits and heals living creatures.
If you have a harmful font, this activity has the healing and void traits and heals undead creatures (or other creatures with void healing). Clerics with Versatile Font can choose either or both. It can’t damage creatures in any case.