Skip to content

Restorative Strike

Restorative Strike<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="1.3em" viewBox="0 0 128 128" style="display:inline; shape-rendering:geometricPrecision; text-rendering:geometricPrecision; image-rendering:optimizeQuality; fill-rule:evenodd; clip-rule:evenodd" xmlns:xlink="http://www.w3.org/1999/xlink"> <g><path style="opacity:0.902" fill="#f6f6f6" d="M 127.5,46.5 C 127.5,51.5 127.5,56.5 127.5,61.5C 121.903,77.9355 110.903,89.4355 94.5,96C 88.9518,98.0716 83.2852,99.7383 77.5,101C 80.2801,103.898 82.2801,107.232 83.5,111C 82.8651,114.634 80.6985,116.468 77,116.5C 57.3159,112.704 37.8159,108.204 18.5,103C 15.7797,99.1247 16.4463,95.7914 20.5,93C 37.6159,82.3615 54.7826,71.8615 72,61.5C 75.5791,62.1444 77.4124,64.311 77.5,68C 76.247,72.494 75.4137,76.994 75,81.5C 92.5897,69.2681 93.7563,55.7681 78.5,41C 58.5674,29.134 38.234,28.4674 17.5,39C 13.8683,41.6298 10.535,44.6298 7.5,48C 4.2253,48.9818 1.55863,48.1485 -0.5,45.5C -0.5,43.5 -0.5,41.5 -0.5,39.5C 7.8569,23.6692 20.8569,13.5025 38.5,9C 67.8746,1.05501 94.0413,6.88834 117,26.5C 121.854,32.5444 125.354,39.2111 127.5,46.5 Z"/></g> <g><path style="opacity:1" fill="#030303" d="M 50.5,11.5 C 72.8385,8.99216 92.8385,14.4922 110.5,28C 126.992,47.4521 125.658,65.7854 106.5,83C 95.0503,90.8721 82.3837,95.0388 68.5,95.5C 68.3505,96.552 68.5172,97.552 69,98.5C 72.0453,102.756 75.212,106.923 78.5,111C 59.9079,107.034 41.2413,103.034 22.5,99C 38.3308,88.5836 54.3308,78.4169 70.5,68.5C 70.8333,69 71.1667,69.5 71.5,70C 69.5942,76.7897 67.9275,83.623 66.5,90.5C 79.8437,87.3251 89.0104,79.3251 94,66.5C 96.1665,54.3323 92.3332,44.499 82.5,37C 59.9162,22.4848 36.9162,21.8181 13.5,35C 10.7198,36.8123 8.21984,38.979 6,41.5C 5.83333,41.1667 5.66667,40.8333 5.5,40.5C 9.9731,31.5269 16.6398,24.6936 25.5,20C 33.5783,16.0302 41.9116,13.1969 50.5,11.5 Z"/></g> </svg>

4
PFS: Standard
Cleric

Source: Player Core pg. 116

Requirements: You have a harm or heal spell you can cast

You balance both sides of the scales, restoring yourself while striking a foe. Cast a 1-action harm or heal spell to heal yourself, expending the spell normally. It loses the manipulate trait when cast this way. Then make a melee Strike. If you make this Strike with your deity’s favored weapon, you gain a +1 status bonus to the attack roll.

If the Strike hits, you can target a second willing creature to heal the same amount from the spell. This creature can be outside of the spell’s range, provided it’s adjacent to the enemy you hit.