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No Cause for Alarm

No Cause for Alarm1 round

1
PFS: Standard
Auditory
Concentrate
Emotion
General
Linguistic
Mental
Skill

Source: Player Core pg. 259

Prerequisite: Trained in Diplomacy

You attempt to reduce panic. Attempt a Diplomacy check, comparing it to the Will DC of creatures in a 10-foot emanation around you who are frightened. Each of them is temporarily immune for 1 hour.

Critical Success Reduce the creature’s frightened value by 2.
Success Reduce the creature’s frightened value by 1.