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List of Weapons

Alchemical Bomb

0
PFS: Standard
Varies
0.1
1
Ranged
Martial
Bomb
20

Source: Player Core pg. 280

These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing its alchemical blast.

Click here for a list of alchemical bombs.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Arbalest

0
PFS: Standard
Backstabber
800
1d10 P
2
2
Ranged
Martial
Crossbow
110
1

Source: Player Core pg. 280

This large and well-made crossbow requires some training to use effectively, but it’s assembled with a cutting-edge firing mechanism that maximizes its speed, power, and accuracy

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Arrows

0
PFS: Standard
10
0.1
Ranged
Ammunition
Bow

Source: Player Core pg. 280

These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Bastard Sword

0
PFS: Standard
Two-Hand 1d12
400
1d8 S
1
1
Melee
Martial
Sword

Source: Player Core pg. 278

This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra slashing power.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Specific Magic Weapons Serithial

Battle Axe

0
PFS: Standard
Sweep
100
1d8 S
1
1
Melee
Martial
Axe

Source: Player Core pg. 278

These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Blowgun

0
PFS: Standard
Agile
Nonlethal
10
1 P
0.1
1
Ranged
Simple
Dart
20
1

Source: Player Core pg. 280

This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Blowgun Darts

0
PFS: Standard
5
0.1
Ranged
Ammunition
Dart

Source: Player Core pg. 280

These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Bo Staff

0
PFS: Standard
Monk
Parry
Reach
Trip
20
1d8 B
2
2
Melee
Martial
Club

Source: Player Core pg. 278

This strong but slender staff is tapered at the ends and well balanced. It’s designed to be an offensive and defensive weapon.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Specific Magic Weapons Twining Staff

Bola

0
PFS: Standard
Nonlethal
Ranged Trip
Thrown
50
1d6 B
0.1
1
Ranged
Martial
Sling
20

Source: Player Core pg. 280

This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or entangle their legs.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Bolts

0
PFS: Standard
10
0.1
Ranged
Ammunition
Bow

Source: Player Core pg. 280

Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Clan Dagger

0
PFS: Standard
Uncommon
Agile
Dwarf
Parry
Versatile B
200
1d4 P
0.1
1
Melee
Simple
Knife

Source: Player Core pg. 277

This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Club

0
PFS: Standard
Thrown 10 ft.
0
1d6 B
1
1
Melee
Simple
Club

Source: Player Core pg. 277

This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Composite Longbow

0
PFS: Standard
Deadly d10
Propulsive
Volley 30 ft.
2000
1d8 P
2
1+
Ranged
Martial
Bow
100
0

Source: Player Core pg. 280

This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow’s range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil’s favored weapon, it also applies to composite longbows unless otherwise stated.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Specific Magic Weapons Hunter’s Anthem

Composite Shortbow

0
PFS: Standard
Deadly d10
Propulsive
1400
1d6 P
1
1+
Ranged
Martial
Bow
60
0

Source: Player Core pg. 280

This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Crossbow

0
PFS: Standard
300
1d8 P
1
2
Ranged
Simple
Crossbow
120
1
Abadar
Abadar

Source: Player Core pg. 280

This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Dagger

0
PFS: Standard
Agile
Finesse
Thrown 10 ft.
Versatile S
20
1d4 P
0.1
1
Melee
Simple
Knife
Pharasma
Pharasma

Source: Player Core pg. 277

This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Specific Magic Weapons Serpent Dagger

Dart

0
PFS: Standard
Agile
Thrown
1
1d4 P
0.1
1
Ranged
Simple
Dart
20

Source: Player Core pg. 280

This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Dogslicer

0
PFS: Standard
Uncommon
Agile
Backstabber
Finesse
Goblin
10
1d6 S
0.1
1
Melee
Martial
Sword

Source: Player Core pg. 278

This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It’s a favored weapon of goblins.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Dwarven Waraxe

0
PFS: Standard
Uncommon
Dwarf
Sweep
Two-Hand 1d12
300
1d8 S
2
1
Melee
Advanced
Axe

Source: Player Core pg. 279

This favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Elven Curve Blade

0
PFS: Standard
Uncommon
Elf
Finesse
Forceful
400
1d8 S
2
2
Melee
Martial
Sword

Source: Player Core pg. 278

Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Falchion

0
PFS: Standard
Forceful
Sweep
300
1d10 S
2
2
Melee
Martial
Sword
Lamashtu
Lamashtu

Source: Player Core pg. 278

This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade’s end, making it a powerful slashing weapon.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Filcher's Fork

0
PFS: Standard
Uncommon
Agile
Backstabber
Deadly d6
Finesse
Halfling
Thrown 20 ft.
100
1d4 P
0.1
1
Melee
Martial
Spear

Source: Player Core pg. 278

This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Fist

0
PFS: Standard
Agile
Finesse
Nonlethal
Unarmed
1d4 B
0
1
Melee
Unarmed
Brawling
Irori
Irori

Source: Player Core pg. 277

Nethys Note: no description was provided for this item

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Flail

0
PFS: Standard
Disarm
Sweep
Trip
80
1d6 B
1
1
Melee
Martial
Flail

Source: Player Core pg. 278

This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Gauntlet

0
PFS: Standard
Agile
Free-Hand
20
1d4 B
0.1
1
Melee
Simple
Brawling

Source: Player Core pg. 277

A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of armor. They not only protect your hands but also transform your hands into lethal weapons.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Glaive

0
PFS: Standard
Deadly d8
Forceful
Reach
100
1d8 S
2
2
Melee
Martial
Polearm
Shelyn
Shelyn

Source: Player Core pg. 278

This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Gnome Flickmace

0
PFS: Standard
Uncommon
Gnome
Reach
300
1d6 B
1
1
Melee
Advanced
Flail

Source: Player Core pg. 279

More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Gnome Hooked Hammer

0
PFS: Standard
Uncommon
Gnome
Trip
Two-Hand 1d10
Versatile P
200
1d6 B
1
1
Melee
Martial
Hammer

Source: Player Core pg. 278

This gnome tool and weapon features a hammer at one end and a curved pick on the other. It’s such a strange and awkward weapon that others think the gnomes are slightly erratic for using it.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Greataxe

0
PFS: Standard
Sweep
200
1d12 S
2
2
Melee
Martial
Axe
Rovagug
Rovagug

Source: Player Core pg. 278

This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at the bottom to increase the strength of their chopping power.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Specific Magic Weapons Retribution Axe

Greatclub

0
PFS: Standard
Backswing
Shove
100
1d10 B
2
2
Melee
Martial
Club

Source: Player Core pg. 278

While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Greatpick

0
PFS: Standard
Fatal 1d12
100
1d10 P
2
2
Melee
Martial
Pick

Source: Player Core pg. 278

This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Greatsword

0
PFS: Standard
Versatile P
200
1d12 S
2
2
Melee
Martial
Sword
Gorum
Gorum

Source: Player Core pg. 278

This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Specific Magic Weapons Icicle

Guisarme

0
PFS: Standard
Reach
Trip
200
1d10 S
2
2
Melee
Martial
Polearm

Source: Player Core pg. 278

This polearm bears a long, often one-sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip opponents at a distance. Its shaft is usually 8 feet long.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Halberd

0
PFS: Standard
Reach
Versatile S
200
1d10 P
2
2
Melee
Martial
Polearm

Source: Player Core pg. 278

This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Halfling Sling Staff

0
PFS: Standard
Uncommon
Halfling
Propulsive
500
1d10 B
1
2
Ranged
Martial
Sling
80
1

Source: Player Core pg. 280

This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two-handed to fling rocks or bullets from the sling.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Hand Crossbow

0
PFS: Standard
300
1d6 P
0.1
1
Ranged
Simple
Crossbow
60
1

Source: Player Core pg. 280

Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. It’s small enough to be shot one-handed, but it still requires two hands to load.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Hatchet

0
PFS: Standard
Agile
Sweep
Thrown  10 ft.
40
1d6 S
0.1
1
Melee
Martial
Axe

Source: Player Core pg. 278

This small axe can be used in close combat or thrown.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Heavy Crossbow

0
PFS: Standard
400
1d10 P
2
2
Ranged
Simple
Crossbow
120
2

Source: Player Core pg. 280

This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Horsechopper

0
PFS: Standard
Uncommon
Goblin
Reach
Trip
Versatile P
90
1d8 S
2
2
Melee
Martial
Polearm

Source: Player Core pg. 278

Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Javelin

0
PFS: Standard
Thrown
10
1d6 P
0.1
1
Ranged
Simple
Dart
30

Source: Player Core pg. 280

This thin spear is well balanced for throwing but is not designed for melee use.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Kama

0
PFS: Standard
Uncommon
Agile
Monk
Trip
100
1d6 S
0.1
1
Melee
Martial
Knife

Source: Player Core pg. 278

Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Katana

0
PFS: Standard
Uncommon
Deadly d8
Two-Hand 1d10
Versatile P
200
1d6 S
1
1
Melee
Martial
Sword

Source: Player Core pg. 278

A katana is a curved, single-edged sword known for its wickedly sharped blade.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Katar

0
PFS: Standard
Uncommon
Agile
Deadly d6
Monk
30
1d4 P
0.1
1
Melee
Simple
Knife

Source: Player Core pg. 277

Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Khakkara

0
PFS: Standard
Uncommon
Monk
Shove
Two-Hand d10
Versatile P
200
1d6 B
1
1
Melee
Martial
Club

Source: Player Core pg. 278

This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing you to announce your presence and scare off wild animals as you walk.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Kukri

0
PFS: Standard
Uncommon
Agile
Finesse
Trip
60
1d6 S
0.1
1
Melee
Martial
Knife

Source: Player Core pg. 278

The blade of this foot-long knife curves inward and lacks a cross guard at the hilt.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Specific Magic Weapons Bloodletting Kukri

Lance

0
PFS: Standard
Deadly d8
Jousting 1d6
Reach
100
1d8 P
2
2
Melee
Martial
Spear

Source: Player Core pg. 278

This spear-like weapon is used by a mounted creature to deal a great deal of damage.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Light Hammer

0
PFS: Standard
Agile
Thrown 20 ft.
30
1d6 B
0.1
1
Melee
Martial
Hammer

Source: Player Core pg. 278

This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Light Mace

0
PFS: Standard
Agile
Finesse
Shove
40
1d4 B
0.1
1
Melee
Simple
Club

Source: Player Core pg. 277

A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head’s metal ridges or spikes.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Light Pick

0
PFS: Standard
Agile
Fatal 1d8
40
1d4 P
0.1
1
Melee
Martial
Pick

Source: Player Core pg. 278

A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Longbow

0
PFS: Standard
Deadly d10
Volley 30 ft.
600
1d8 P
2
1+
Ranged
Martial
Bow
100
0
Erastil
Erastil

Source: Player Core pg. 280

This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. You must use two hands to fire a longbow, and it can’t be used while mounted.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Longspear

0
PFS: Standard
Reach
50
1d8 P
2
2
Melee
Simple
Spear

Source: Player Core pg. 277

This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control and defense against charging enemies, it must be wielded with two hands.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Longsword

0
PFS: Standard
Versatile P
100
1d8 S
1
1
Melee
Martial
Sword
Iomedae
Iomedae

Source: Player Core pg. 278

Longswords can be one-edged or two-edged swords. Their blades are heavy and they’re between 3 and 4 feet in length.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Specific Magic Weapons Searing Blade, Singing Sword

Mace

0
PFS: Standard
Shove
100
1d6 B
1
1
Melee
Simple
Club
Asmodeus
Asmodeus

Source: Player Core pg. 277

With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Specific Magic Weapons Chaplain’s Cudgel

Main-gauche

0
PFS: Standard
Agile
Disarm
Finesse
Parry
Versatile S
50
1d4 P
0.1
1
Melee
Martial
Knife

Source: Player Core pg. 278

This parrying dagger features a robust guard to protect the wielder’s hand.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Maul

0
PFS: Standard
Shove
300
1d12 B
2
2
Melee
Martial
Hammer

Source: Player Core pg. 278

Mauls are massive warhammers that must be swung with two hands.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Morningstar

0
PFS: Standard
Versatile P
100
1d6 B
1
1
Melee
Simple
Club

Source: Player Core pg. 277

This weapon has a short shaft ending in a metal ball studded with spikes.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Nunchaku

0
PFS: Standard
Uncommon
Backswing
Disarm
Finesse
Monk
20
1d6 B
0.1
1
Melee
Martial
Club

Source: Player Core pg. 278

The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Orc Knuckle Dagger

0
PFS: Standard
Uncommon
Agile
Disarm
Orc
70
1d6 P
0.1
1
Melee
Martial
Knife

Source: Player Core pg. 278

This stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Orc Necksplitter

0
PFS: Standard
Uncommon
Forceful
Orc
Sweep
200
1d8 S
1
1
Melee
Advanced
Axe

Source: Player Core pg. 279

This single-bladed bearded axe has a jagged blade that’s perfect for separating bone from tendon and cartilage.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Pick

0
PFS: Standard
Fatal 1d10
70
1d6 P
1
1
Melee
Martial
Pick

Source: Player Core pg. 278

A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Ranseur

0
PFS: Standard
Disarm
Reach
200
1d10 P
2
2
Melee
Martial
Polearm

Source: Player Core pg. 278

This polearm is a long trident with a central prong that’s longer than the other two.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Rapier

0
PFS: Standard
Deadly d8
Disarm
Finesse
200
1d6 P
1
1
Melee
Martial
Sword
Cayden Cailean
Cayden Cailean

Source: Player Core pg. 278

The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Specific Magic Weapons Storm Flash

Sai

0
PFS: Standard
Uncommon
Agile
Disarm
Finesse
Monk
Versatile B
60
1d4 P
0.1
1
Melee
Martial
Knife

Source: Player Core pg. 278

This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy’s weapon.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Sap

0
PFS: Standard
Agile
Nonlethal
10
1d6 B
0.1
1
Melee
Martial
Club

Source: Player Core pg. 278

A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon’s purpose is to knock out its victim rather than to draw blood.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Sawtooth Saber

0
PFS: Standard
Uncommon
Agile
Finesse
Twin
500
1d6 S
0.1
1
Melee
Advanced
Sword

Source: Player Core pg. 279

The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Scimitar

0
PFS: Standard
Forceful
Sweep
100
1d6 S
1
1
Melee
Martial
Sword
Sarenrae
Sarenrae

Source: Player Core pg. 278

This one-handed curved blade is sharp on one side.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Scythe

0
PFS: Standard
Deadly d10
Trip
200
1d10 S
2
2
Melee
Martial
Polearm
Urgathoa
Urgathoa

Source: Player Core pg. 278

Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a curved blade set at a right angle.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Shield Bash

0
PFS: Standard
1d4 B
0
1
Melee
Martial
Shield

Source: Player Core pg. 278

A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Shield Boss

0
PFS: Standard
Attached to Shield
50
1d6 B
0
1
Melee
Martial
Shield

Source: Player Core pg. 278

Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Shield Spikes

0
PFS: Standard
Attached to Shield
50
1d6 P
0
1
Melee
Martial
Shield

Source: Player Core pg. 278

These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Shortbow

0
PFS: Standard
Deadly d10
300
1d6 P
1
1+
Ranged
Martial
Bow
60
0

Source: Player Core pg. 280

This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Shortsword

0
PFS: Standard
Agile
Finesse
Versatile S
90
1d6 P
0.1
1
Melee
Martial
Sword
Norgorber
Norgorber

Source: Player Core pg. 278

These blades come in a variety of shapes and styles, but they are typically 2 feet long.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Specific Magic Weapons Gloom Blade

Shuriken

0
PFS: Standard
Uncommon
Agile
Monk
Thrown
1
1d4 P
0
1
Ranged
Martial
Dart
20
0

Source: Player Core pg. 280

This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Sickle

0
PFS: Standard
Agile
Finesse
Trip
20
1d4 S
0.1
1
Melee
Simple
Knife

Source: Player Core pg. 277

Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sides.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Sling

0
PFS: Standard
Propulsive
0
1d6 B
0.1
1
Ranged
Simple
Sling
50
1

Source: Player Core pg. 280

Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Specific Magic Weapons Caterwaul Sling

Sling Bullets

0
PFS: Standard
1
0.1
Ranged
Ammunition
Sling

Source: Player Core pg. 280

These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Spear

0
PFS: Standard
Thrown 20 ft.
10
1d6 P
1
1
Melee
Simple
Spear

Source: Player Core pg. 277

A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Spiked Chain

0
PFS: Standard
Uncommon
Disarm
Finesse
Trip
300
1d8 S
1
2
Melee
Martial
Flail
Zon-Kuthon
Zon-Kuthon

Source: Player Core pg. 278

This 4-foot-long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Spiked Gauntlet

0
PFS: Standard
Agile
Free-Hand
30
1d4 P
0.1
1
Melee
Simple
Brawling

Source: Player Core pg. 277

Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing damage with a punch.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Staff

0
PFS: Standard
Two-Hand 1d8
0
1d4 B
1
1
Melee
Simple
Club
Nethys
Nethys

Source: Player Core pg. 277

This long piece of wood can aid in walking and deliver a mighty blow.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Specific Magic Weapons Twining Staff

Starknife

0
PFS: Standard
Agile
Deadly d6
Finesse
Thrown 20 ft.
Versatile S
200
1d4 P
0.1
1
Melee
Martial
Knife
Desna
Desna

Source: Player Core pg. 278

From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder can use it as a melee weapon. It can also be thrown short distances.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Sword Cane

0
PFS: Standard
Agile
Concealable
Finesse
500
1d6 P
1
1
Melee
Martial
Sword

Source: Player Core pg. 278

This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Temple Sword

0
PFS: Standard
Uncommon
Monk
Trip
200
1d8 S
1
1
Melee
Martial
Sword

Source: Player Core pg. 278

This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and sword. It often has holes drilled into the blade or the pommel so that bells or other holy trinkets can be affixed to the weapon as an aid for prayer or mediation.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Trident

0
PFS: Standard
Thrown 20 ft.
100
1d8 P
1
1
Melee
Martial
Spear
Gozreh
Gozreh

Source: Player Core pg. 278

This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Specific Magic Weapons Fighter’s Fork

Wakizashi

0
PFS: Standard
Uncommon
Agile
Deadly d8
Finesse
Versatile P
100
1d4 S
0.1
1
Melee
Martial
Sword

Source: Player Core pg. 278

This short-bladed, single-edged sword is typically carried as part of a pair alongside a katana.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

War Flail

0
PFS: Standard
Disarm
Sweep
Trip
200
1d10 B
2
2
Melee
Martial
Flail

Source: Player Core pg. 278

This large flail has a long shaft connected to a shorter piece of stout wood or metal that’s sometimes inlaid with spikes.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Warhammer

0
PFS: Standard
Shove
100
1d8 B
1
1
Melee
Martial
Hammer
Torag
Torag

Source: Player Core pg. 278

This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it’s always capable of delivering powerful bludgeoning blows.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.

Specific Magic Weapons Sky Hammer

Whip

0
PFS: Standard
Disarm
Finesse
Nonlethal
Reach
Trip
10
1d4 S
1
1
Melee
Martial
Flail
Calistria
Calistria

Source: Player Core pg. 278

This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking sound.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.