List of items
Adventurer’s Pack
Adventurer's Pack
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack together, but see the descriptions of individual items as necessary.
The pack contains the following items: a backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.
Alchemical Bomb
Alchemical Bomb
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing its alchemical blast.
Click here for a list of alchemical bombs.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Alchemist’s Lab
Alchemist's Lab
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
You need an alchemist’s lab to Craft alchemical items during downtime.
Alchemist’s Lab
Source Player Core pg. 287
Price 5 gp
Hands 2
Bulk 6
Alchemist’s Lab (Expanded)
Source Player Core pg. 287
Price 55 gp
Hands 2
Bulk 6
An expanded alchemist’s lab gives a +1 item bonus to Crafting checks to create alchemical items.
Alchemist’s Lab (Expanded)
Alchemist's Lab (Expanded)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
You need an alchemist’s lab to Craft alchemical items during downtime.
Alchemist’s Lab
Source Player Core pg. 287
Price 5 gp
Hands 2
Bulk 6
Alchemist’s Lab (Expanded)
Source Player Core pg. 287
Price 55 gp
Hands 2
Bulk 6
An expanded alchemist’s lab gives a +1 item bonus to Crafting checks to create alchemical items.
Alchemist’s Toolkit
Alchemist's Toolkit
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
This mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist’s toolkit, you can draw and replace them as part of the action that uses them.
Arbalest
Arbalest
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
This large and well-made crossbow requires some training to use effectively, but it’s assembled with a cutting-edge firing mechanism that maximizes its speed, power, and accuracy
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Arrows
Arrows
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Artisan’s Toolkit
Artisan's Toolkit
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
You need this toolkit to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, a blacksmith’s toolkit differs from a woodworker’s toolkit. If you wear your artisan’s toolkit, you can draw and replace it as part of the action that uses it.
Artisan’s Toolkit
Source Player Core pg. 287
Price 4 gp
Bulk 2
Artisan’s Toolkit (Sterling)
Source Player Core pg. 287
Price 50 gp
Bulk 2
A sterling artisan’s toolkit gives you a +1 item bonus to the check.
Artisan’s Toolkit (Sterling)
Artisan's Toolkit (Sterling)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
You need this toolkit to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, a blacksmith’s toolkit differs from a woodworker’s toolkit. If you wear your artisan’s toolkit, you can draw and replace it as part of the action that uses it.
Artisan’s Toolkit
Source Player Core pg. 287
Price 4 gp
Bulk 2
Artisan’s Toolkit (Sterling)
Source Player Core pg. 287
Price 50 gp
Bulk 2
A sterling artisan’s toolkit gives you a +1 item bonus to the check.
Backpack
Backpack
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
A backpack holds up to 4 Bulk of items, and the first 2 Bulk of these items don’t count against your Bulk limits. If you’re carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible.
Barding
Barding
Level0Source: Player Core pg. 295
You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available.
Barding
Size | Barding | Price | AC Bonus | Dex Cap | Check Penalty | Speed Penalty | Bulk | Strength |
Light | Small or Medium | 10 gp | +1 | +5 | -1 | -5 ft. | 2 | +3 |
Large | 20 gp | +1 | +5 | -1 | -5 ft. | 4 | +3 | |
Heavy | Small or Medium (Level 2) | 25 gp | +3 | +3 | -3 | -10 ft. | 4 | +5 |
Large (Level 3) | 50 gp | +3 | +3 | -3 | -10 ft. | 8 | +5 |
Barding (Light; Small or Medium)
Source Player Core pg. 295
Price 10 gp
Bulk 2
Barding (Light; Large)
Source Player Core pg. 295
Price 20 gp
Bulk 4
Barding (Heavy; Small or Medium)
Source Player Core pg. 295
Price 25 gp
Bulk 4
Barding (Heavy; Large)
Source Player Core pg. 295
Price 50 gp
Bulk 8
Barding (Heavy; Large)
Barding (Heavy; Large)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 295
You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available.
Barding
Size | Barding | Price | AC Bonus | Dex Cap | Check Penalty | Speed Penalty | Bulk | Strength |
Light | Small or Medium | 10 gp | +1 | +5 | -1 | -5 ft. | 2 | +3 |
Large | 20 gp | +1 | +5 | -1 | -5 ft. | 4 | +3 | |
Heavy | Small or Medium (Level 2) | 25 gp | +3 | +3 | -3 | -10 ft. | 4 | +5 |
Large (Level 3) | 50 gp | +3 | +3 | -3 | -10 ft. | 8 | +5 |
Barding (Light; Small or Medium)
Source Player Core pg. 295
Price 10 gp
Bulk 2
Barding (Light; Large)
Source Player Core pg. 295
Price 20 gp
Bulk 4
Barding (Heavy; Small or Medium)
Source Player Core pg. 295
Price 25 gp
Bulk 4
Barding (Heavy; Large)
Source Player Core pg. 295
Price 50 gp
Bulk 8
Barding (Heavy; Small or Medium)
Barding (Heavy; Small or Medium)
Level2![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 295
You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available.
Barding
Size | Barding | Price | AC Bonus | Dex Cap | Check Penalty | Speed Penalty | Bulk | Strength |
Light | Small or Medium | 10 gp | +1 | +5 | -1 | -5 ft. | 2 | +3 |
Large | 20 gp | +1 | +5 | -1 | -5 ft. | 4 | +3 | |
Heavy | Small or Medium (Level 2) | 25 gp | +3 | +3 | -3 | -10 ft. | 4 | +5 |
Large (Level 3) | 50 gp | +3 | +3 | -3 | -10 ft. | 8 | +5 |
Barding (Light; Small or Medium)
Source Player Core pg. 295
Price 10 gp
Bulk 2
Barding (Light; Large)
Source Player Core pg. 295
Price 20 gp
Bulk 4
Barding (Heavy; Small or Medium)
Source Player Core pg. 295
Price 25 gp
Bulk 4
Barding (Heavy; Large)
Source Player Core pg. 295
Price 50 gp
Bulk 8
Barding (Light; Large)
Barding (Light; Large)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 295
You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available.
Barding
Size | Barding | Price | AC Bonus | Dex Cap | Check Penalty | Speed Penalty | Bulk | Strength |
Light | Small or Medium | 10 gp | +1 | +5 | -1 | -5 ft. | 2 | +3 |
Large | 20 gp | +1 | +5 | -1 | -5 ft. | 4 | +3 | |
Heavy | Small or Medium (Level 2) | 25 gp | +3 | +3 | -3 | -10 ft. | 4 | +5 |
Large (Level 3) | 50 gp | +3 | +3 | -3 | -10 ft. | 8 | +5 |
Barding (Light; Small or Medium)
Source Player Core pg. 295
Price 10 gp
Bulk 2
Barding (Light; Large)
Source Player Core pg. 295
Price 20 gp
Bulk 4
Barding (Heavy; Small or Medium)
Source Player Core pg. 295
Price 25 gp
Bulk 4
Barding (Heavy; Large)
Source Player Core pg. 295
Price 50 gp
Bulk 8
Barding (Light; Small or Medium)
Barding (Light; Small or Medium)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 295
You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available.
Barding
Size | Barding | Price | AC Bonus | Dex Cap | Check Penalty | Speed Penalty | Bulk | Strength |
Light | Small or Medium | 10 gp | +1 | +5 | -1 | -5 ft. | 2 | +3 |
Large | 20 gp | +1 | +5 | -1 | -5 ft. | 4 | +3 | |
Heavy | Small or Medium (Level 2) | 25 gp | +3 | +3 | -3 | -10 ft. | 4 | +5 |
Large (Level 3) | 50 gp | +3 | +3 | -3 | -10 ft. | 8 | +5 |
Barding (Light; Small or Medium)
Source Player Core pg. 295
Price 10 gp
Bulk 2
Barding (Light; Large)
Source Player Core pg. 295
Price 20 gp
Bulk 4
Barding (Heavy; Small or Medium)
Source Player Core pg. 295
Price 25 gp
Bulk 4
Barding (Heavy; Large)
Source Player Core pg. 295
Price 50 gp
Bulk 8
Basic Crafter’s Book
Basic Crafter's Book
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
This book contains formulas for Crafting the 0-level common items in this chapter.
Bastard Sword
Bastard Sword
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra slashing power.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Battle Axe
Battle Axe
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Bedroll
Bedroll
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
Beverages
Beverages
Level0Source: Player Core pg. 294
Beverages (Mug of Ale)
Source Player Core pg. 294
Price 1 cp
Hands 1
Bulk L
Beverages (Keg of Ale)
Source Player Core pg. 294
Price 2 sp
Hands 2
Bulk 2
Beverages (Pot of Coffee or Tea)
Source Player Core pg. 294
Price 2 cp
Hands 1
Bulk L
Beverages (Bottle of Wine)
Source Player Core pg. 294
Price 1 sp
Hands 1
Bulk L
Beverages (Bottle of Fine Wine)
Source Player Core pg. 294
Price 1 gp
Hands 1
Bulk L
Beverages (Bottle of Fine Wine)
Beverages (Bottle of Fine Wine)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 294
Beverages (Mug of Ale)
Source Player Core pg. 294
Price 1 cp
Hands 1
Bulk L
Beverages (Keg of Ale)
Source Player Core pg. 294
Price 2 sp
Hands 2
Bulk 2
Beverages (Pot of Coffee or Tea)
Source Player Core pg. 294
Price 2 cp
Hands 1
Bulk L
Beverages (Bottle of Wine)
Source Player Core pg. 294
Price 1 sp
Hands 1
Bulk L
Beverages (Bottle of Fine Wine)
Source Player Core pg. 294
Price 1 gp
Hands 1
Bulk L
Beverages (Bottle of Wine)
Beverages (Bottle of Wine)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 294
Beverages (Mug of Ale)
Source Player Core pg. 294
Price 1 cp
Hands 1
Bulk L
Beverages (Keg of Ale)
Source Player Core pg. 294
Price 2 sp
Hands 2
Bulk 2
Beverages (Pot of Coffee or Tea)
Source Player Core pg. 294
Price 2 cp
Hands 1
Bulk L
Beverages (Bottle of Wine)
Source Player Core pg. 294
Price 1 sp
Hands 1
Bulk L
Beverages (Bottle of Fine Wine)
Source Player Core pg. 294
Price 1 gp
Hands 1
Bulk L
Beverages (Keg of Ale)
Beverages (Keg of Ale)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 294
Beverages (Mug of Ale)
Source Player Core pg. 294
Price 1 cp
Hands 1
Bulk L
Beverages (Keg of Ale)
Source Player Core pg. 294
Price 2 sp
Hands 2
Bulk 2
Beverages (Pot of Coffee or Tea)
Source Player Core pg. 294
Price 2 cp
Hands 1
Bulk L
Beverages (Bottle of Wine)
Source Player Core pg. 294
Price 1 sp
Hands 1
Bulk L
Beverages (Bottle of Fine Wine)
Source Player Core pg. 294
Price 1 gp
Hands 1
Bulk L
Beverages (Mug of Ale)
Beverages (Mug of Ale)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 294
Beverages (Mug of Ale)
Source Player Core pg. 294
Price 1 cp
Hands 1
Bulk L
Beverages (Keg of Ale)
Source Player Core pg. 294
Price 2 sp
Hands 2
Bulk 2
Beverages (Pot of Coffee or Tea)
Source Player Core pg. 294
Price 2 cp
Hands 1
Bulk L
Beverages (Bottle of Wine)
Source Player Core pg. 294
Price 1 sp
Hands 1
Bulk L
Beverages (Bottle of Fine Wine)
Source Player Core pg. 294
Price 1 gp
Hands 1
Bulk L
Beverages (Pot of Coffee or Tea)
Beverages (Pot of Coffee or Tea)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 294
Beverages (Mug of Ale)
Source Player Core pg. 294
Price 1 cp
Hands 1
Bulk L
Beverages (Keg of Ale)
Source Player Core pg. 294
Price 2 sp
Hands 2
Bulk 2
Beverages (Pot of Coffee or Tea)
Source Player Core pg. 294
Price 2 cp
Hands 1
Bulk L
Beverages (Bottle of Wine)
Source Player Core pg. 294
Price 1 sp
Hands 1
Bulk L
Beverages (Bottle of Fine Wine)
Source Player Core pg. 294
Price 1 gp
Hands 1
Bulk L
Blowgun
Blowgun
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Blowgun Darts
Blowgun Darts
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Bo Staff
Bo Staff
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This strong but slender staff is tapered at the ends and well balanced. It’s designed to be an offensive and defensive weapon.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Bola
Bola
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or entangle their legs.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Bolts
Bolts
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Brass Ear
Brass Ear
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
A brass ear is a short, flared tube with one end narrow enough to comfortably fit against the ear canal. When using it to listen through a door, window, thin wall, or similar barrier, if the barrier would normally increase the DC of your Perception check to hear sounds on the other side, the DC increases by only half as much as normal. It’s not suitable for improving your hearing in general, a role better served by a hearing aids.
Breastplate
Breastplate
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 273
Though referred to as a breastplate, this type of armor consists of several pieces of plate or half-plate armor (see below) that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.
Source Core Rulebook pg. 275 4.0
Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.
Click here for the full rules on Armor Specialization Effects.
Buckler
Buckler
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 274
This very small shield is a favorite of duelists and quick, lightly armored warriors. It’s typically made of steel and strapped to your forearm. You can Raise a Shield with your buckler as long as you have that hand free or are holding a light object that’s not a weapon in that hand.
Caltrops
Caltrops
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
These four-pronged metal spikes can damage a creature’s feet. You can scatter caltrops in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a DC 14 Acrobatics check or take 1d4 piercing damage and 1 persistent bleed damage. A creature taking persistent bleed damage from caltrops takes a –5-foot penalty to its Speed. Spending an Interact action to pluck the caltrops free reduces the DC to stop the bleeding. Once a creature takes damage from caltrops, enough are ruined that other creatures moving into the square are safe. Deployed caltrops can be salvaged and reused if no creatures took damage from them. Otherwise, enough are ruined that they can’t be salvaged.
Candle
Candle
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Cane
Cane
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 293
A cane is a straight length of wood with a curved handle, shaped like the tip of a hook. Its simple design helps with balance and only slightly assists with taking weight off the affected opposite leg. The cane is typically 2 to 3 feet long but can be lengthened or shortened as needed.
Chain
Chain
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
Chain Mail
Chain Mail
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 273
A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively protecting most of the body.
Source Core Rulebook pg. 275 4.0
Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.
Click here for the full rules on Armor Specialization Effects.
Chain Shirt
Chain Shirt
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 273
Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer.
Source Core Rulebook pg. 275 4.0
Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.
Click here for the full rules on Armor Specialization Effects.
Chalk
Chalk
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
Chest
Chest
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
A wooden chest can hold up to 8 Bulk of items.
Clan Dagger
Clan Dagger
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 277
This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Climbing Kit
Climbing Kit
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you’re Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action.
Climbing Kit
Source Player Core pg. 287
Price 5 sp
Hands 2
Bulk 1
Climbing Kit (Extreme)
Source Player Core pg. 287
Price 40 gp
Hands 2
Bulk 1
You gain a +1 item bonus to Athletics checks to Climb while using an extreme climbing kit.
Climbing Kit (Extreme)
Climbing Kit (Extreme)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you’re Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action.
Climbing Kit
Source Player Core pg. 287
Price 5 sp
Hands 2
Bulk 1
Climbing Kit (Extreme)
Source Player Core pg. 287
Price 40 gp
Hands 2
Bulk 1
You gain a +1 item bonus to Athletics checks to Climb while using an extreme climbing kit.
Clothing
Clothing
Level0Source: Player Core pg. 287
Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.
More expensive finery or clothes for specific climes cost more.
Clothing (Ordinary)
Source Player Core pg. 287
Price 1 sp
Clothing (Explorer’s)
Source Player Core pg. 287
Price 1 sp
Bulk L
Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category.
Clothing (Fine)
Source Player Core pg. 287
Price 2 gp
Bulk L
Clothing (High-Fashion Fine)
Source Player Core pg. 287
Price 55 gp
Bulk L
Clothing (Winter)
Source Player Core pg. 287
Price 4 sp
Bulk L
Clothing (Explorer’s)
Clothing (Explorer's)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.
More expensive finery or clothes for specific climes cost more.
Clothing (Ordinary)
Source Player Core pg. 287
Price 1 sp
Clothing (Explorer’s)
Source Player Core pg. 287
Price 1 sp
Bulk L
Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category.
Clothing (Fine)
Source Player Core pg. 287
Price 2 gp
Bulk L
Clothing (High-Fashion Fine)
Source Player Core pg. 287
Price 55 gp
Bulk L
Clothing (Winter)
Source Player Core pg. 287
Price 4 sp
Bulk L
Clothing (Fine)
Clothing (Fine)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.
More expensive finery or clothes for specific climes cost more.
Clothing (Ordinary)
Source Player Core pg. 287
Price 1 sp
Clothing (Explorer’s)
Source Player Core pg. 287
Price 1 sp
Bulk L
Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category.
Clothing (Fine)
Source Player Core pg. 287
Price 2 gp
Bulk L
Clothing (High-Fashion Fine)
Source Player Core pg. 287
Price 55 gp
Bulk L
Clothing (Winter)
Source Player Core pg. 287
Price 4 sp
Bulk L
Clothing (High-Fashion Fine)
Clothing (High-Fashion Fine)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.
More expensive finery or clothes for specific climes cost more.
Clothing (Ordinary)
Source Player Core pg. 287
Price 1 sp
Clothing (Explorer’s)
Source Player Core pg. 287
Price 1 sp
Bulk L
Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category.
Clothing (Fine)
Source Player Core pg. 287
Price 2 gp
Bulk L
Clothing (High-Fashion Fine)
Source Player Core pg. 287
Price 55 gp
Bulk L
Clothing (Winter)
Source Player Core pg. 287
Price 4 sp
Bulk L
Clothing (Ordinary)
Clothing (Ordinary)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.
More expensive finery or clothes for specific climes cost more.
Clothing (Ordinary)
Source Player Core pg. 287
Price 1 sp
Clothing (Explorer’s)
Source Player Core pg. 287
Price 1 sp
Bulk L
Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category.
Clothing (Fine)
Source Player Core pg. 287
Price 2 gp
Bulk L
Clothing (High-Fashion Fine)
Source Player Core pg. 287
Price 55 gp
Bulk L
Clothing (Winter)
Source Player Core pg. 287
Price 4 sp
Bulk L
Clothing (Winter)
Clothing (Winter)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 287
Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.
More expensive finery or clothes for specific climes cost more.
Clothing (Ordinary)
Source Player Core pg. 287
Price 1 sp
Clothing (Explorer’s)
Source Player Core pg. 287
Price 1 sp
Bulk L
Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category.
Clothing (Fine)
Source Player Core pg. 287
Price 2 gp
Bulk L
Clothing (High-Fashion Fine)
Source Player Core pg. 287
Price 55 gp
Bulk L
Clothing (Winter)
Source Player Core pg. 287
Price 4 sp
Bulk L
Club
Club
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 277
This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Compass
Compass
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
A compass helps you Sense Direction or navigate, provided you’re in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a shoddy item).
Compass
Source Player Core pg. 288
Price 1 gp
Hands 1
Compass (Lensatic)
Source Player Core pg. 288
Price 20 gp
Hands 1
A lensatic compass gives you a +1 item bonus to these checks.
Compass (Lensatic)
Compass (Lensatic)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
A compass helps you Sense Direction or navigate, provided you’re in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a shoddy item).
Compass
Source Player Core pg. 288
Price 1 gp
Hands 1
Compass (Lensatic)
Source Player Core pg. 288
Price 20 gp
Hands 1
A lensatic compass gives you a +1 item bonus to these checks.
Composite Longbow
Composite Longbow
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow’s range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil’s favored weapon, it also applies to composite longbows unless otherwise stated.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Composite Shortbow
Composite Shortbow
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Concealed Sheath
Concealed Sheath
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
This leather sheath is large enough to hold an item of up to light Bulk and is typically used for daggers, wands, thieves’ toolkits, and similar objects. You can affix it to the inside of a boot, under a bracer or sleeve, or in other inconspicuous locations to gain a +1 item bonus to Stealth checks and DCs to hide or conceal the item within.
Cookware
Cookware
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
Corrective Lenses
Corrective Lenses
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 293
A set of corrective lenses might take the form of eyeglasses or specialized goggles worn over the eyes. You can don or remove your corrective lenses as an Interact action.
Crossbow
Crossbow
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Crowbar
Crowbar
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
When Forcing Open an object that doesn’t have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open.
Crowbar
Source Player Core pg. 288
Price 5 sp
Hands 2
Bulk L
Crowbar (Levered)
Source Player Core pg. 288
Price 20 gp
Hands 2
Bulk L
A levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open.
Crowbar (Levered)
Crowbar (Levered)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
When Forcing Open an object that doesn’t have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open.
Crowbar
Source Player Core pg. 288
Price 5 sp
Hands 2
Bulk L
Crowbar (Levered)
Source Player Core pg. 288
Price 20 gp
Hands 2
Bulk L
A levered crowbar grants you a +1 item bonus to Athletics checks to Force Open anything that can be pried open.
Crutch
Crutch
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 293
Crutches come as singles or as a pair depending on how much support you need while walking. A crutch fits under your armpit, and you use your hand and the swing of your arm to move with them.
Dagger
Dagger
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 277
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Dart
Dart
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Detective’s Kit
Detective's Kit
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
This leather satchel contains empty vials, a pair of tweezers, a supply of small linen cloths, a set of brass calipers and a knotted string for measuring distances, several pieces of chalk, a pen, and a blank notebook for keeping notes. Every component of a detective’s kit is of exceeding quality, and thus a detective’s kit adds a +1 item bonus to checks to investigate a crime scene, a clue, or similar details. Like other tool kits, a detective’s kit uses one hand if wearing the kit and two hands otherwise.
Disguise Kit
Disguise Kit
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you’ve crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.
Disguise Kit
Source Player Core pg. 288
Price 2 gp
Hands 2
Bulk L
Disguise Kit (Replacement Cosmetics)
Source Player Core pg. 288
Price 1 sp
Disguise Kit (Elite)
Source Player Core pg. 288
Price 40 gp
Hands 2
Bulk L
An elite disguise kit adds a +1 item bonus to relevant checks.
Disguise Kit (Elite Cosmetics)
Source Player Core pg. 288
Price 5 sp
Disguise Kit (Elite Cosmetics)
Disguise Kit (Elite Cosmetics)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you’ve crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.
Disguise Kit
Source Player Core pg. 288
Price 2 gp
Hands 2
Bulk L
Disguise Kit (Replacement Cosmetics)
Source Player Core pg. 288
Price 1 sp
Disguise Kit (Elite)
Source Player Core pg. 288
Price 40 gp
Hands 2
Bulk L
An elite disguise kit adds a +1 item bonus to relevant checks.
Disguise Kit (Elite Cosmetics)
Source Player Core pg. 288
Price 5 sp
Disguise Kit (Elite)
Disguise Kit (Elite)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you’ve crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.
Disguise Kit
Source Player Core pg. 288
Price 2 gp
Hands 2
Bulk L
Disguise Kit (Replacement Cosmetics)
Source Player Core pg. 288
Price 1 sp
Disguise Kit (Elite)
Source Player Core pg. 288
Price 40 gp
Hands 2
Bulk L
An elite disguise kit adds a +1 item bonus to relevant checks.
Disguise Kit (Elite Cosmetics)
Source Player Core pg. 288
Price 5 sp
Disguise Kit (Replacement Cosmetics)
Disguise Kit (Replacement Cosmetics)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you’ve crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it.
Disguise Kit
Source Player Core pg. 288
Price 2 gp
Hands 2
Bulk L
Disguise Kit (Replacement Cosmetics)
Source Player Core pg. 288
Price 1 sp
Disguise Kit (Elite)
Source Player Core pg. 288
Price 40 gp
Hands 2
Bulk L
An elite disguise kit adds a +1 item bonus to relevant checks.
Disguise Kit (Elite Cosmetics)
Source Player Core pg. 288
Price 5 sp
Dogslicer
Dogslicer
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It’s a favored weapon of goblins.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Dueling Cape
Dueling Cape
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
You can pull a dueling cape you’re wearing from your shoulder and wrap it around your arm with an Interact action. While wielding the dueling cape this way, the cape uses that arm and hand, and you can’t hold anything else in that hand. While you do so, you can spend an action to hold it in a protective position, giving you a +1 circumstance bonus to AC and to Deception checks to Feint until the start of your next turn.
Dwarven Waraxe
Dwarven Waraxe
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 279
This favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Elven Curve Blade
Elven Curve Blade
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Explorer’s Clothing
Explorer's Clothing
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 273
Adventurers who don’t wear armor travel in durable clothing. Though it’s not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with armor potency runes.
Source Core Rulebook pg. 275 4.0
Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.
Click here for the full rules on Armor Specialization Effects.
Falchion
Falchion
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade’s end, making it a powerful slashing weapon.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Filcher’s Fork
Filcher's Fork
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Fishing Tackle
Fishing Tackle
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.
Fishing Tackle
Source Player Core pg. 288
Price 8 sp
Hands 2
Bulk 1
Fishing Tackle (Professional)
Source Player Core pg. 288
Price 20 gp
Hands 2
Bulk 1
Professional fishing tackle grants a +1 item bonus to checks to fish.
Fishing Tackle (Professional)
Fishing Tackle (Professional)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net.
Fishing Tackle
Source Player Core pg. 288
Price 8 sp
Hands 2
Bulk 1
Fishing Tackle (Professional)
Source Player Core pg. 288
Price 20 gp
Hands 2
Bulk 1
Professional fishing tackle grants a +1 item bonus to checks to fish.
Fist
Fist
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 277
Nethys Note: no description was provided for this item
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Flail
Flail
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Flint and Steel
Flint and Steel
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer.
Formula Book (Blank)
Formula Book (Blank)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
A formula book holds the formulas necessary to make items other than the common equipment from this chapter; characters of the alchemist class typically get one for free. Each formula book can hold the formulas for up to 100 different items. Formulas can also appear on parchment sheets, tablets, and almost any other medium; there’s no need for you to copy them into a specific book as long as you can keep them on hand to reference them.
Full Plate
Full Plate
Level2![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 273
Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets.
Source Core Rulebook pg. 275 4.0
Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.
Click here for the full rules on Armor Specialization Effects.
Gauntlet
Gauntlet
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 277
A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of armor. They not only protect your hands but also transform your hands into lethal weapons.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Glaive
Glaive
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Gnome Flickmace
Gnome Flickmace
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 279
More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Gnome Hooked Hammer
Gnome Hooked Hammer
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This gnome tool and weapon features a hammer at one end and a curved pick on the other. It’s such a strange and awkward weapon that others think the gnomes are slightly erratic for using it.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Grappling Hook
Grappling Hook
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make a ranged attack roll using your simple weapon proficiency against a DC depending on the target, typically at least DC 20. This attack has the secret trait. On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you’re partway up.
Greataxe
Greataxe
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at the bottom to increase the strength of their chopping power.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Greatclub
Greatclub
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Greatpick
Greatpick
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Greatsword
Greatsword
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Guisarme
Guisarme
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This polearm bears a long, often one-sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip opponents at a distance. Its shaft is usually 8 feet long.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Halberd
Halberd
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Half Plate
Half Plate
Level1![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 273
Half plate consists of most of the upper body plates used in full plate, with lighter or sparser steel plate protection for the arms and legs. This provides some of the protection of full plate with greater flexibility and speed. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets.
Source Core Rulebook pg. 275 4.0
Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.
Click here for the full rules on Armor Specialization Effects.
Halfling Sling Staff
Halfling Sling Staff
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two-handed to fling rocks or bullets from the sling.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Hammer
Hammer
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
Hand Crossbow
Hand Crossbow
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. It’s small enough to be shot one-handed, but it still requires two hands to load.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Hatchet
Hatchet
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This small axe can be used in close combat or thrown.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Healer’s Toolkit
Healer's Toolkit
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer’s toolkit, you can draw and replace them as part of the action that uses them.
Healer’s Toolkit
Source Player Core pg. 288
Price 5 gp
Bulk 1
Healer’s Toolkit (Expanded)
Source Player Core pg. 288
Price 50 gp
Bulk 1
Expanded healer’s toolkits provide a +1 item bonus to such checks.
Healer’s Toolkit (Expanded)
Healer's Toolkit (Expanded)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer’s toolkit, you can draw and replace them as part of the action that uses them.
Healer’s Toolkit
Source Player Core pg. 288
Price 5 gp
Bulk 1
Healer’s Toolkit (Expanded)
Source Player Core pg. 288
Price 50 gp
Bulk 1
Expanded healer’s toolkits provide a +1 item bonus to such checks.
Hearing Aid
Hearing Aid
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 293
A hearing aid is worn in the ear and is made from carved wood, shaped metal, or even small clockwork pieces. The shape of the device aids those who are hard of hearing, and you can wear one or two depending on your hearing loss. You can attach or remove your hearing aids as an Interact action.
Hearing Aid
Source Player Core pg. 293
Price 5 sp
Hearing Aid (Magical)
Source Player Core pg. 293
Price 5 gp
A magical hearing aid has the magical trait. With its curved shape, it hooks over the top and sits behind your ear, with a receiver that fits into the ear opening. The external part of the device detects sound waves and, using magic, transfers them down the receiver and into your ear. You can wear one or two depending on your hearing loss, and you can turn your hearing aids on or off using an Interact action.
Hearing Aid (Magical)
Hearing Aid (Magical)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 293
A hearing aid is worn in the ear and is made from carved wood, shaped metal, or even small clockwork pieces. The shape of the device aids those who are hard of hearing, and you can wear one or two depending on your hearing loss. You can attach or remove your hearing aids as an Interact action.
Hearing Aid
Source Player Core pg. 293
Price 5 sp
Hearing Aid (Magical)
Source Player Core pg. 293
Price 5 gp
A magical hearing aid has the magical trait. With its curved shape, it hooks over the top and sits behind your ear, with a receiver that fits into the ear opening. The external part of the device detects sound waves and, using magic, transfers them down the receiver and into your ear. You can wear one or two depending on your hearing loss, and you can turn your hearing aids on or off using an Interact action.
Heavy Crossbow
Heavy Crossbow
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Hide Armor
Hide Armor
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 273
A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.
Source Core Rulebook pg. 275 4.0
Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.
Click here for the full rules on Armor Specialization Effects.
Horsechopper
Horsechopper
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Hourglass
Hourglass
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
Javelin
Javelin
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
This thin spear is well balanced for throwing but is not designed for melee use.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Kama
Kama
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Katana
Katana
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
A katana is a curved, single-edged sword known for its wickedly sharped blade.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Katar
Katar
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 277
Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Khakkara
Khakkara
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing you to announce your presence and scare off wild animals as you walk.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Kukri
Kukri
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
The blade of this foot-long knife curves inward and lacks a cross guard at the hilt.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Ladder (10 ft.)
Ladder (10 ft.)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
Lance
Lance
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This spear-like weapon is used by a mounted creature to deal a great deal of damage.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Lantern
Lantern
Level0Source: Player Core pg. 288
A lantern sheds bright light and requires 1 pint of oil to function for 6 hours.
Lantern (Bull’s-Eye)
Source Player Core pg. 288
Price 1 gp
Hands 1
Bulk 1
A bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet).
Lantern (Hooded)
Source Player Core pg. 288
Price 7 sp
Hands 1
Bulk L
A hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action.
Lantern (Bull’s-Eye)
Lantern (Bull's-Eye)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
A lantern sheds bright light and requires 1 pint of oil to function for 6 hours.
Lantern (Bull’s-Eye)
Source Player Core pg. 288
Price 1 gp
Hands 1
Bulk 1
A bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet).
Lantern (Hooded)
Source Player Core pg. 288
Price 7 sp
Hands 1
Bulk L
A hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action.
Lantern (Hooded)
Lantern (Hooded)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
A lantern sheds bright light and requires 1 pint of oil to function for 6 hours.
Lantern (Bull’s-Eye)
Source Player Core pg. 288
Price 1 gp
Hands 1
Bulk 1
A bull’s-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet).
Lantern (Hooded)
Source Player Core pg. 288
Price 7 sp
Hands 1
Bulk L
A hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action.
Leather Armor
Leather Armor
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 273
A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.
Source Core Rulebook pg. 275 4.0
Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.
Click here for the full rules on Armor Specialization Effects.
Light Hammer
Light Hammer
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Light Mace
Light Mace
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 277
A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head’s metal ridges or spikes.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Light Pick
Light Pick
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Lock
Lock
Level0Source: Player Core pg. 288
Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.
Lock (Poor)
Source Player Core pg. 288
Price 2 sp
Hands 2
Lock (Simple)
Source Player Core pg. 288
Price 2 gp
Hands 2
Lock (Average)
Source Player Core pg. 288
Price 15 gp
Hands 2
Lock (Good)
Source Player Core pg. 288
Price 200 gp
Hands 2
Lock (Superior)
Source Player Core pg. 288
Price 4,500 gp
Hands 2
Lock (Average)
Lock (Average)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.
Lock (Poor)
Source Player Core pg. 288
Price 2 sp
Hands 2
Lock (Simple)
Source Player Core pg. 288
Price 2 gp
Hands 2
Lock (Average)
Source Player Core pg. 288
Price 15 gp
Hands 2
Lock (Good)
Source Player Core pg. 288
Price 200 gp
Hands 2
Lock (Superior)
Source Player Core pg. 288
Price 4,500 gp
Hands 2
Lock (Good)
Lock (Good)
Level9![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.
Lock (Poor)
Source Player Core pg. 288
Price 2 sp
Hands 2
Lock (Simple)
Source Player Core pg. 288
Price 2 gp
Hands 2
Lock (Average)
Source Player Core pg. 288
Price 15 gp
Hands 2
Lock (Good)
Source Player Core pg. 288
Price 200 gp
Hands 2
Lock (Superior)
Source Player Core pg. 288
Price 4,500 gp
Hands 2
Lock (Poor)
Lock (Poor)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.
Lock (Poor)
Source Player Core pg. 288
Price 2 sp
Hands 2
Lock (Simple)
Source Player Core pg. 288
Price 2 gp
Hands 2
Lock (Average)
Source Player Core pg. 288
Price 15 gp
Hands 2
Lock (Good)
Source Player Core pg. 288
Price 200 gp
Hands 2
Lock (Superior)
Source Player Core pg. 288
Price 4,500 gp
Hands 2
Lock (Simple)
Lock (Simple)
Level1![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.
Lock (Poor)
Source Player Core pg. 288
Price 2 sp
Hands 2
Lock (Simple)
Source Player Core pg. 288
Price 2 gp
Hands 2
Lock (Average)
Source Player Core pg. 288
Price 15 gp
Hands 2
Lock (Good)
Source Player Core pg. 288
Price 200 gp
Hands 2
Lock (Superior)
Source Player Core pg. 288
Price 4,500 gp
Hands 2
Lock (Superior)
Lock (Superior)
Level17![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.
Lock (Poor)
Source Player Core pg. 288
Price 2 sp
Hands 2
Lock (Simple)
Source Player Core pg. 288
Price 2 gp
Hands 2
Lock (Average)
Source Player Core pg. 288
Price 15 gp
Hands 2
Lock (Good)
Source Player Core pg. 288
Price 200 gp
Hands 2
Lock (Superior)
Source Player Core pg. 288
Price 4,500 gp
Hands 2
Lodging
Lodging
Level0Source: Player Core pg. 294
Lodging (Floor Space)
Source Player Core pg. 294
Price 3 cp (per day)
Lodging (Bed, for 1)
Source Player Core pg. 294
Price 1 sp (per day)
Lodging (Private Room, for 2)
Source Player Core pg. 294
Price 8 sp (per day)
Lodging (Extravagant Suite, for 6)
Source Player Core pg. 294
Price 10 gp (per day)
Lodging (Bed, for 1)
Lodging (Bed, for 1)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 294
Lodging (Floor Space)
Source Player Core pg. 294
Price 3 cp (per day)
Lodging (Bed, for 1)
Source Player Core pg. 294
Price 1 sp (per day)
Lodging (Private Room, for 2)
Source Player Core pg. 294
Price 8 sp (per day)
Lodging (Extravagant Suite, for 6)
Source Player Core pg. 294
Price 10 gp (per day)
Lodging (Extravagant Suite, for 6)
Lodging (Extravagant Suite, for 6)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 294
Lodging (Floor Space)
Source Player Core pg. 294
Price 3 cp (per day)
Lodging (Bed, for 1)
Source Player Core pg. 294
Price 1 sp (per day)
Lodging (Private Room, for 2)
Source Player Core pg. 294
Price 8 sp (per day)
Lodging (Extravagant Suite, for 6)
Source Player Core pg. 294
Price 10 gp (per day)
Lodging (Floor Space)
Lodging (Floor Space)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 294
Lodging (Floor Space)
Source Player Core pg. 294
Price 3 cp (per day)
Lodging (Bed, for 1)
Source Player Core pg. 294
Price 1 sp (per day)
Lodging (Private Room, for 2)
Source Player Core pg. 294
Price 8 sp (per day)
Lodging (Extravagant Suite, for 6)
Source Player Core pg. 294
Price 10 gp (per day)
Lodging (Private Room, for 2)
Lodging (Private Room, for 2)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 294
Lodging (Floor Space)
Source Player Core pg. 294
Price 3 cp (per day)
Lodging (Bed, for 1)
Source Player Core pg. 294
Price 1 sp (per day)
Lodging (Private Room, for 2)
Source Player Core pg. 294
Price 8 sp (per day)
Lodging (Extravagant Suite, for 6)
Source Player Core pg. 294
Price 10 gp (per day)
Longbow
Longbow
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. You must use two hands to fire a longbow, and it can’t be used while mounted.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Longspear
Longspear
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 277
This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control and defense against charging enemies, it must be wielded with two hands.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Longsword
Longsword
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
Longswords can be one-edged or two-edged swords. Their blades are heavy and they’re between 3 and 4 feet in length.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Mace
Mace
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 277
With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Magnifying Glass
Magnifying Glass
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
This quality handheld lens gives you a +1 item bonus to Perception checks to notice minute details of documents, fabric, and the like.
Main-gauche
Main-gauche
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This parrying dagger features a robust guard to protect the wielder’s hand.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Manacles
Manacles
Level0Source: Player Core pg. 288
You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10–30 seconds depending on the creature’s size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.
Manacles (Poor)
Source Player Core pg. 288
Price 3 sp
Hands 2
Manacles (Simple)
Source Player Core pg. 288
Price 3 gp
Hands 2
Manacles (Average)
Source Player Core pg. 288
Price 20 gp
Hands 2
Manacles (Good)
Source Player Core pg. 288
Price 250 gp
Hands 2
Manacles (Superior)
Source Player Core pg. 288
Price 5,000 gp
Hands 2
Manacles (Average)
Manacles (Average)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10–30 seconds depending on the creature’s size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.
Manacles (Poor)
Source Player Core pg. 288
Price 3 sp
Hands 2
Manacles (Simple)
Source Player Core pg. 288
Price 3 gp
Hands 2
Manacles (Average)
Source Player Core pg. 288
Price 20 gp
Hands 2
Manacles (Good)
Source Player Core pg. 288
Price 250 gp
Hands 2
Manacles (Superior)
Source Player Core pg. 288
Price 5,000 gp
Hands 2
Manacles (Good)
Manacles (Good)
Level9![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10–30 seconds depending on the creature’s size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.
Manacles (Poor)
Source Player Core pg. 288
Price 3 sp
Hands 2
Manacles (Simple)
Source Player Core pg. 288
Price 3 gp
Hands 2
Manacles (Average)
Source Player Core pg. 288
Price 20 gp
Hands 2
Manacles (Good)
Source Player Core pg. 288
Price 250 gp
Hands 2
Manacles (Superior)
Source Player Core pg. 288
Price 5,000 gp
Hands 2
Manacles (Poor)
Manacles (Poor)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10–30 seconds depending on the creature’s size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.
Manacles (Poor)
Source Player Core pg. 288
Price 3 sp
Hands 2
Manacles (Simple)
Source Player Core pg. 288
Price 3 gp
Hands 2
Manacles (Average)
Source Player Core pg. 288
Price 20 gp
Hands 2
Manacles (Good)
Source Player Core pg. 288
Price 250 gp
Hands 2
Manacles (Superior)
Source Player Core pg. 288
Price 5,000 gp
Hands 2
Manacles (Simple)
Manacles (Simple)
Level1![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10–30 seconds depending on the creature’s size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.
Manacles (Poor)
Source Player Core pg. 288
Price 3 sp
Hands 2
Manacles (Simple)
Source Player Core pg. 288
Price 3 gp
Hands 2
Manacles (Average)
Source Player Core pg. 288
Price 20 gp
Hands 2
Manacles (Good)
Source Player Core pg. 288
Price 250 gp
Hands 2
Manacles (Superior)
Source Player Core pg. 288
Price 5,000 gp
Hands 2
Manacles (Superior)
Manacles (Superior)
Level17![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 288
You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10–30 seconds depending on the creature’s size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42.
Manacles (Poor)
Source Player Core pg. 288
Price 3 sp
Hands 2
Manacles (Simple)
Source Player Core pg. 288
Price 3 gp
Hands 2
Manacles (Average)
Source Player Core pg. 288
Price 20 gp
Hands 2
Manacles (Good)
Source Player Core pg. 288
Price 250 gp
Hands 2
Manacles (Superior)
Source Player Core pg. 288
Price 5,000 gp
Hands 2
Maul
Maul
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
Mauls are massive warhammers that must be swung with two hands.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Meal (Fine Dining)
Meal (Fine Dining)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 294
Meal (Poor)
Source Player Core pg. 294
Price 1 cp
Hands 2
Bulk L
Meal (Square)
Source Player Core pg. 294
Price 3 cp
Hands 2
Bulk L
Meal (Fine Dining)
Source Player Core pg. 294
Price 1 gp
Hands 2
Bulk L
Meal (Poor)
Meal (Poor)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 294
Meal (Poor)
Source Player Core pg. 294
Price 1 cp
Hands 2
Bulk L
Meal (Square)
Source Player Core pg. 294
Price 3 cp
Hands 2
Bulk L
Meal (Fine Dining)
Source Player Core pg. 294
Price 1 gp
Hands 2
Bulk L
Meal (Square)
Meal (Square)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 294
Meal (Poor)
Source Player Core pg. 294
Price 1 cp
Hands 2
Bulk L
Meal (Square)
Source Player Core pg. 294
Price 3 cp
Hands 2
Bulk L
Meal (Fine Dining)
Source Player Core pg. 294
Price 1 gp
Hands 2
Bulk L
Meals
Meals
Level0Source: Player Core pg. 294
Meal (Poor)
Source Player Core pg. 294
Price 1 cp
Hands 2
Bulk L
Meal (Square)
Source Player Core pg. 294
Price 3 cp
Hands 2
Bulk L
Meal (Fine Dining)
Source Player Core pg. 294
Price 1 gp
Hands 2
Bulk L
Merchant’s Scale
Merchant's Scale
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
Mirror
Mirror
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
Morningstar
Morningstar
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 277
This weapon has a short shaft ending in a metal ball studded with spikes.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Mug
Mug
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
Musical Instrument
Musical Instrument
Level0Source: Player Core pg. 290
Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played.
A virtuoso instrument is more finely made and gives a +1 item bonus to Performance checks using that instrument.
Musical Instrument (Handheld)
Source Player Core pg. 290
Price 8 sp
Hands 2
Bulk 1
Musical Instrument (Virtuoso Handheld)
Source Player Core pg. 290
Price 50 gp
Hands 2
Bulk 1
Musical Instrument (Heavy)
Source Player Core pg. 290
Price 2 gp
Hands 2
Bulk 16
Musical Instrument (Virtuoso Heavy)
Source Player Core pg. 290
Price 100 gp
Hands 2
Bulk 16
Musical Instrument (Handheld)
Musical Instrument (Handheld)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played.
A virtuoso instrument is more finely made and gives a +1 item bonus to Performance checks using that instrument.
Musical Instrument (Handheld)
Source Player Core pg. 290
Price 8 sp
Hands 2
Bulk 1
Musical Instrument (Virtuoso Handheld)
Source Player Core pg. 290
Price 50 gp
Hands 2
Bulk 1
Musical Instrument (Heavy)
Source Player Core pg. 290
Price 2 gp
Hands 2
Bulk 16
Musical Instrument (Virtuoso Heavy)
Source Player Core pg. 290
Price 100 gp
Hands 2
Bulk 16
Musical Instrument (Heavy)
Musical Instrument (Heavy)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played.
A virtuoso instrument is more finely made and gives a +1 item bonus to Performance checks using that instrument.
Musical Instrument (Handheld)
Source Player Core pg. 290
Price 8 sp
Hands 2
Bulk 1
Musical Instrument (Virtuoso Handheld)
Source Player Core pg. 290
Price 50 gp
Hands 2
Bulk 1
Musical Instrument (Heavy)
Source Player Core pg. 290
Price 2 gp
Hands 2
Bulk 16
Musical Instrument (Virtuoso Heavy)
Source Player Core pg. 290
Price 100 gp
Hands 2
Bulk 16
Musical Instrument (Virtuoso Handheld)
Musical Instrument (Virtuoso Handheld)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played.
A virtuoso instrument is more finely made and gives a +1 item bonus to Performance checks using that instrument.
Musical Instrument (Handheld)
Source Player Core pg. 290
Price 8 sp
Hands 2
Bulk 1
Musical Instrument (Virtuoso Handheld)
Source Player Core pg. 290
Price 50 gp
Hands 2
Bulk 1
Musical Instrument (Heavy)
Source Player Core pg. 290
Price 2 gp
Hands 2
Bulk 16
Musical Instrument (Virtuoso Heavy)
Source Player Core pg. 290
Price 100 gp
Hands 2
Bulk 16
Musical Instrument (Virtuoso Heavy)
Musical Instrument (Virtuoso Heavy)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played.
A virtuoso instrument is more finely made and gives a +1 item bonus to Performance checks using that instrument.
Musical Instrument (Handheld)
Source Player Core pg. 290
Price 8 sp
Hands 2
Bulk 1
Musical Instrument (Virtuoso Handheld)
Source Player Core pg. 290
Price 50 gp
Hands 2
Bulk 1
Musical Instrument (Heavy)
Source Player Core pg. 290
Price 2 gp
Hands 2
Bulk 16
Musical Instrument (Virtuoso Heavy)
Source Player Core pg. 290
Price 100 gp
Hands 2
Bulk 16
Net
Net
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
You can use a net either on its own or attached to a rope. When attached to a rope, you can use the net to Grapple a Medium or smaller creature up to 10 feet away (instead of only adjacent creatures). You can continue to Grapple to keep your hold on the target so long as the target remains within 10 feet and you continue to hold the net. The grabbed creature gains a +2 circumstance bonus to Escape unless you are adjacent to them, and it can attempt a DC 16 Athletics check to Force Open the net entirely. Once the target is no longer grabbed, the net is unwieldy until refolded with an Interact action with the concentrate trait that requires two hands; if used without being refolded, Grapple checks made with the net take a –2 penalty.
When the net is unattached, you can attempt a ranged attack roll using your simple weapon proficiency against a Medium or smaller creature within 20 feet. On a hit, the target is off-guard and takes a –10-foot circumstance penalty to its Speeds until it Escapes, and on a critical hit, it’s also immobilized until it Escapes. The Escape DC is 16. A creature adjacent to the target can Interact to remove the net.
Nunchaku
Nunchaku
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Oil
Oil
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
You can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an Interact action preparing the oil, then throw it with another action as a ranged attack. If you hit, it splatters on the creature or in a single 5-foot square you target. You must succeed at a DC 10 flat check for the oil to ignite successfully when it hits. If the oil ignites, the target takes 1d6 fire damage.
Orc Knuckle Dagger
Orc Knuckle Dagger
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Orc Necksplitter
Orc Necksplitter
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 279
This single-bladed bearded axe has a jagged blade that’s perfect for separating bone from tendon and cartilage.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Padded Armor
Padded Armor
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 273
This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it’s so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep magic armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.
Source Core Rulebook pg. 275 4.0
Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.
Click here for the full rules on Armor Specialization Effects.
Parrying Scabbard
Parrying Scabbard
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
You can draw this reinforced sheath during the same Interact action you use to draw the weapon it holds, wielding the weapon in one hand and the scabbard in your other. A parrying scabbard can be used for your defense much like a weapon with the parry trait: you can spend an action to position it defensively, gaining a +1 circumstance bonus to AC until the start of your next turn. Parrying scabbards are available for any sword that can be wielded in one hand.
Periscope
Periscope
Level2![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
This is a 2-foot-long tube with two angled mirrors, one at each end. When the mirrors are aligned correctly, you can look around obstacles while remaining behind cover. This doesn’t provide a sufficient line of effect to target creatures around corners.
Pick
Pick
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Piton
Piton
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
These small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in with your other hand. You can attach a rope to the hammered piton so that you don’t fall all the way to the ground on a critical failure while Climbing.
Primal Symbol
Primal Symbol
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
Primal spellcasters, especially druids, often wear adornments of natural materials to symbolize their connection to nature, such as rings of woven plants, tokens made from animal parts, or other symbols related to a druidic order or nature philosophy.
Prosthesis
Prosthesis
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 293
A prosthesis replaces a missing or damaged body part. Typical prostheses include artificial feet, eyes, hands, and limbs, though a basic prosthesis can be designed as a replacement for any body part. Advancements in the prosthetic field mean that even the most basic of prostheses can provide the full range of functionality for a missing body part.
A prosthesis has a number of belts or cuffs that keep it attached to your body. You can attach or remove a prosthesis as an Interact action.
Ranseur
Ranseur
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This polearm is a long trident with a central prong that’s longer than the other two.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Rapier
Rapier
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Rations
Rations
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
Religious Symbol
Religious Symbol
Level0Source: Player Core pg. 290
This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol to use certain abilities. A religious symbol can be worn on the body on a chain or pin, or can be held.
Religious Symbol (Wooden)
Source Player Core pg. 290
Price 1 sp
Hands 1
Bulk L
Religious Symbol (Silver)
Source Player Core pg. 290
Price 2 gp
Hands 1
Bulk L
Religious Symbol (Silver)
Religious Symbol (Silver)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol to use certain abilities. A religious symbol can be worn on the body on a chain or pin, or can be held.
Religious Symbol (Wooden)
Source Player Core pg. 290
Price 1 sp
Hands 1
Bulk L
Religious Symbol (Silver)
Source Player Core pg. 290
Price 2 gp
Hands 1
Bulk L
Religious Symbol (Wooden)
Religious Symbol (Wooden)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol to use certain abilities. A religious symbol can be worn on the body on a chain or pin, or can be held.
Religious Symbol (Wooden)
Source Player Core pg. 290
Price 1 sp
Hands 1
Bulk L
Religious Symbol (Silver)
Source Player Core pg. 290
Price 2 gp
Hands 1
Bulk L
Religious Text
Religious Text
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
This manuscript contains scripture of a particular religion. Some divine spellcasters, such as clerics, can use a religious text to use certain abilities. A religious text must be held in one hand to use it.
Repair Kit
Repair Kit
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
A repair toolkit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair toolkit to Repair items using the Crafting skill. You can draw and replace a worn repair toolkit as part of the action that uses it.
Repair Kit
Source Player Core pg. 290
Price 2 gp
Hands 2
Bulk 1
Repair Kit (Superb)
Source Player Core pg. 290
Price 25 gp
Hands 2
Bulk 1
A superb repair kit gives you a +1 item bonus to the check.
Repair Kit (Superb)
Repair Kit (Superb)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
A repair toolkit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair toolkit to Repair items using the Crafting skill. You can draw and replace a worn repair toolkit as part of the action that uses it.
Repair Kit
Source Player Core pg. 290
Price 2 gp
Hands 2
Bulk 1
Repair Kit (Superb)
Source Player Core pg. 290
Price 25 gp
Hands 2
Bulk 1
A superb repair kit gives you a +1 item bonus to the check.
Repair Toolkit
Repair Toolkit
Level0Source: Player Core pg. 290
A repair toolkit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair toolkit to Repair items using the Crafting skill. You can draw and replace a worn repair toolkit as part of the action that uses it.
Repair Kit
Source Player Core pg. 290
Price 2 gp
Hands 2
Bulk 1
Repair Kit (Superb)
Source Player Core pg. 290
Price 25 gp
Hands 2
Bulk 1
A superb repair kit gives you a +1 item bonus to the check.
Rope
Rope
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
Sack
Sack
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
A sack can hold up to 8 Bulk worth of items. A sack containing 2 Bulk or less can be worn on the body, usually tucked into a belt. You can carry a sack with one hand, but must use two hands to transfer items in and out.
Saddlebags
Saddlebags
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
Saddlebags come in a pair. Each can hold up to 3 Bulk of items, and the first 1 Bulk of items in each doesn’t count against your mount’s Bulk limit. The Bulk value given is for saddlebags worn by a mount. If you are carrying or stowing saddlebags, they count as 1 Bulk instead of light Bulk.
Sai
Sai
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy’s weapon.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Sap
Sap
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon’s purpose is to knock out its victim rather than to draw blood.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Sawtooth Saber
Sawtooth Saber
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 279
The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Scale Mail
Scale Mail
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 273
Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs.
Source Core Rulebook pg. 275 4.0
Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.
Click here for the full rules on Armor Specialization Effects.
Scholarly Journal
Scholarly Journal
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to Recall Knowledge about the subject, you gain a +1 item bonus to the check. A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city. The GM determines what scholarly journals are available in any location.
Scholarly Journal
Source Player Core pg. 290
PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas
Price 6 gp
Hands 1
Bulk L
Scholarly Journal (Compendium)
Source Player Core pg. 290
PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas
Price 30 gp
Hands 2
Bulk L
Scholarly Journal (Compendium)
Scholarly Journal (Compendium)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 290
Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to Recall Knowledge about the subject, you gain a +1 item bonus to the check. A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city. The GM determines what scholarly journals are available in any location.
Scholarly Journal
Source Player Core pg. 290
PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas
Price 6 gp
Hands 1
Bulk L
Scholarly Journal (Compendium)
Source Player Core pg. 290
PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas
Price 30 gp
Hands 2
Bulk L
Scimitar
Scimitar
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This one-handed curved blade is sharp on one side.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Scythe
Scythe
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a curved blade set at a right angle.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Shield Bash
Shield Bash
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Shield Boss
Shield Boss
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Shield Spikes
Shield Spikes
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Shortbow
Shortbow
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Shortsword
Shortsword
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
These blades come in a variety of shapes and styles, but they are typically 2 feet long.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Shuriken
Shuriken
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Sickle
Sickle
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 277
Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sides.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Signal Whistle
Signal Whistle
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
When sounded, a signal whistle can be heard clearly up to half a mile away across open terrain.
Sling
Sling
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Sling Bullets
Sling Bullets
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 280
These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Soap
Soap
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
Spear
Spear
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 277
A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Spellbook (Blank)
Spellbook (Blank)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and a useful luxury for other spellcasters looking to learn additional spells. Each spellbook can hold up to 100 spells. The Price listed is for a blank spellbook.
Spellcasting
Spellcasting
Level0Source: Player Core pg. 295
Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.
Spellcasting (1st level)
Source Player Core pg. 295
Price 3 gp (plus any cost required to cast the specific spell)
Spellcasting (2nd level)
Source Player Core pg. 295
Price 7 gp (plus any cost required to cast the specific spell)
Spellcasting (3rd level)
Source Player Core pg. 295
Price 18 gp (plus any cost required to cast the specific spell)
Spellcasting (4th level)
Source Player Core pg. 295
Price 40 gp (plus any cost required to cast the specific spell)
Spellcasting (5th level)
Source Player Core pg. 295
Price 80 gp (plus any cost required to cast the specific spell)
Spellcasting (6th level)
Source Player Core pg. 295
Price 160 gp (plus any cost required to cast the specific spell)
Spellcasting (7th level)
Source Player Core pg. 295
Price 360 gp (plus any cost required to cast the specific spell)
Spellcasting (8th level)
Source Player Core pg. 295
Price 720 gp (plus any cost required to cast the specific spell)
Spellcasting (9th level)
Source Player Core pg. 295
Price 1,800 gp (plus any cost required to cast the specific spell)
Spellcasting (1st level)
Spellcasting (1st level)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 295
Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.
Spellcasting (1st level)
Source Player Core pg. 295
Price 3 gp (plus any cost required to cast the specific spell)
Spellcasting (2nd level)
Source Player Core pg. 295
Price 7 gp (plus any cost required to cast the specific spell)
Spellcasting (3rd level)
Source Player Core pg. 295
Price 18 gp (plus any cost required to cast the specific spell)
Spellcasting (4th level)
Source Player Core pg. 295
Price 40 gp (plus any cost required to cast the specific spell)
Spellcasting (5th level)
Source Player Core pg. 295
Price 80 gp (plus any cost required to cast the specific spell)
Spellcasting (6th level)
Source Player Core pg. 295
Price 160 gp (plus any cost required to cast the specific spell)
Spellcasting (7th level)
Source Player Core pg. 295
Price 360 gp (plus any cost required to cast the specific spell)
Spellcasting (8th level)
Source Player Core pg. 295
Price 720 gp (plus any cost required to cast the specific spell)
Spellcasting (9th level)
Source Player Core pg. 295
Price 1,800 gp (plus any cost required to cast the specific spell)
Spellcasting (2nd level)
Spellcasting (2nd level)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 295
Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.
Spellcasting (1st level)
Source Player Core pg. 295
Price 3 gp (plus any cost required to cast the specific spell)
Spellcasting (2nd level)
Source Player Core pg. 295
Price 7 gp (plus any cost required to cast the specific spell)
Spellcasting (3rd level)
Source Player Core pg. 295
Price 18 gp (plus any cost required to cast the specific spell)
Spellcasting (4th level)
Source Player Core pg. 295
Price 40 gp (plus any cost required to cast the specific spell)
Spellcasting (5th level)
Source Player Core pg. 295
Price 80 gp (plus any cost required to cast the specific spell)
Spellcasting (6th level)
Source Player Core pg. 295
Price 160 gp (plus any cost required to cast the specific spell)
Spellcasting (7th level)
Source Player Core pg. 295
Price 360 gp (plus any cost required to cast the specific spell)
Spellcasting (8th level)
Source Player Core pg. 295
Price 720 gp (plus any cost required to cast the specific spell)
Spellcasting (9th level)
Source Player Core pg. 295
Price 1,800 gp (plus any cost required to cast the specific spell)
Spellcasting (3rd level)
Spellcasting (3rd level)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 295
Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.
Spellcasting (1st level)
Source Player Core pg. 295
Price 3 gp (plus any cost required to cast the specific spell)
Spellcasting (2nd level)
Source Player Core pg. 295
Price 7 gp (plus any cost required to cast the specific spell)
Spellcasting (3rd level)
Source Player Core pg. 295
Price 18 gp (plus any cost required to cast the specific spell)
Spellcasting (4th level)
Source Player Core pg. 295
Price 40 gp (plus any cost required to cast the specific spell)
Spellcasting (5th level)
Source Player Core pg. 295
Price 80 gp (plus any cost required to cast the specific spell)
Spellcasting (6th level)
Source Player Core pg. 295
Price 160 gp (plus any cost required to cast the specific spell)
Spellcasting (7th level)
Source Player Core pg. 295
Price 360 gp (plus any cost required to cast the specific spell)
Spellcasting (8th level)
Source Player Core pg. 295
Price 720 gp (plus any cost required to cast the specific spell)
Spellcasting (9th level)
Source Player Core pg. 295
Price 1,800 gp (plus any cost required to cast the specific spell)
Spellcasting (4th level)
Spellcasting (4th level)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 295
Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.
Spellcasting (1st level)
Source Player Core pg. 295
Price 3 gp (plus any cost required to cast the specific spell)
Spellcasting (2nd level)
Source Player Core pg. 295
Price 7 gp (plus any cost required to cast the specific spell)
Spellcasting (3rd level)
Source Player Core pg. 295
Price 18 gp (plus any cost required to cast the specific spell)
Spellcasting (4th level)
Source Player Core pg. 295
Price 40 gp (plus any cost required to cast the specific spell)
Spellcasting (5th level)
Source Player Core pg. 295
Price 80 gp (plus any cost required to cast the specific spell)
Spellcasting (6th level)
Source Player Core pg. 295
Price 160 gp (plus any cost required to cast the specific spell)
Spellcasting (7th level)
Source Player Core pg. 295
Price 360 gp (plus any cost required to cast the specific spell)
Spellcasting (8th level)
Source Player Core pg. 295
Price 720 gp (plus any cost required to cast the specific spell)
Spellcasting (9th level)
Source Player Core pg. 295
Price 1,800 gp (plus any cost required to cast the specific spell)
Spellcasting (5th level)
Spellcasting (5th level)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 295
Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.
Spellcasting (1st level)
Source Player Core pg. 295
Price 3 gp (plus any cost required to cast the specific spell)
Spellcasting (2nd level)
Source Player Core pg. 295
Price 7 gp (plus any cost required to cast the specific spell)
Spellcasting (3rd level)
Source Player Core pg. 295
Price 18 gp (plus any cost required to cast the specific spell)
Spellcasting (4th level)
Source Player Core pg. 295
Price 40 gp (plus any cost required to cast the specific spell)
Spellcasting (5th level)
Source Player Core pg. 295
Price 80 gp (plus any cost required to cast the specific spell)
Spellcasting (6th level)
Source Player Core pg. 295
Price 160 gp (plus any cost required to cast the specific spell)
Spellcasting (7th level)
Source Player Core pg. 295
Price 360 gp (plus any cost required to cast the specific spell)
Spellcasting (8th level)
Source Player Core pg. 295
Price 720 gp (plus any cost required to cast the specific spell)
Spellcasting (9th level)
Source Player Core pg. 295
Price 1,800 gp (plus any cost required to cast the specific spell)
Spellcasting (6th level)
Spellcasting (6th level)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 295
Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.
Spellcasting (1st level)
Source Player Core pg. 295
Price 3 gp (plus any cost required to cast the specific spell)
Spellcasting (2nd level)
Source Player Core pg. 295
Price 7 gp (plus any cost required to cast the specific spell)
Spellcasting (3rd level)
Source Player Core pg. 295
Price 18 gp (plus any cost required to cast the specific spell)
Spellcasting (4th level)
Source Player Core pg. 295
Price 40 gp (plus any cost required to cast the specific spell)
Spellcasting (5th level)
Source Player Core pg. 295
Price 80 gp (plus any cost required to cast the specific spell)
Spellcasting (6th level)
Source Player Core pg. 295
Price 160 gp (plus any cost required to cast the specific spell)
Spellcasting (7th level)
Source Player Core pg. 295
Price 360 gp (plus any cost required to cast the specific spell)
Spellcasting (8th level)
Source Player Core pg. 295
Price 720 gp (plus any cost required to cast the specific spell)
Spellcasting (9th level)
Source Player Core pg. 295
Price 1,800 gp (plus any cost required to cast the specific spell)
Spellcasting (7th level)
Spellcasting (7th level)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 295
Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.
Spellcasting (1st level)
Source Player Core pg. 295
Price 3 gp (plus any cost required to cast the specific spell)
Spellcasting (2nd level)
Source Player Core pg. 295
Price 7 gp (plus any cost required to cast the specific spell)
Spellcasting (3rd level)
Source Player Core pg. 295
Price 18 gp (plus any cost required to cast the specific spell)
Spellcasting (4th level)
Source Player Core pg. 295
Price 40 gp (plus any cost required to cast the specific spell)
Spellcasting (5th level)
Source Player Core pg. 295
Price 80 gp (plus any cost required to cast the specific spell)
Spellcasting (6th level)
Source Player Core pg. 295
Price 160 gp (plus any cost required to cast the specific spell)
Spellcasting (7th level)
Source Player Core pg. 295
Price 360 gp (plus any cost required to cast the specific spell)
Spellcasting (8th level)
Source Player Core pg. 295
Price 720 gp (plus any cost required to cast the specific spell)
Spellcasting (9th level)
Source Player Core pg. 295
Price 1,800 gp (plus any cost required to cast the specific spell)
Spellcasting (8th level)
Spellcasting (8th level)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 295
Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.
Spellcasting (1st level)
Source Player Core pg. 295
Price 3 gp (plus any cost required to cast the specific spell)
Spellcasting (2nd level)
Source Player Core pg. 295
Price 7 gp (plus any cost required to cast the specific spell)
Spellcasting (3rd level)
Source Player Core pg. 295
Price 18 gp (plus any cost required to cast the specific spell)
Spellcasting (4th level)
Source Player Core pg. 295
Price 40 gp (plus any cost required to cast the specific spell)
Spellcasting (5th level)
Source Player Core pg. 295
Price 80 gp (plus any cost required to cast the specific spell)
Spellcasting (6th level)
Source Player Core pg. 295
Price 160 gp (plus any cost required to cast the specific spell)
Spellcasting (7th level)
Source Player Core pg. 295
Price 360 gp (plus any cost required to cast the specific spell)
Spellcasting (8th level)
Source Player Core pg. 295
Price 720 gp (plus any cost required to cast the specific spell)
Spellcasting (9th level)
Source Player Core pg. 295
Price 1,800 gp (plus any cost required to cast the specific spell)
Spellcasting (9th level)
Spellcasting (9th level)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 295
Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-level spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table.
Spellcasting (1st level)
Source Player Core pg. 295
Price 3 gp (plus any cost required to cast the specific spell)
Spellcasting (2nd level)
Source Player Core pg. 295
Price 7 gp (plus any cost required to cast the specific spell)
Spellcasting (3rd level)
Source Player Core pg. 295
Price 18 gp (plus any cost required to cast the specific spell)
Spellcasting (4th level)
Source Player Core pg. 295
Price 40 gp (plus any cost required to cast the specific spell)
Spellcasting (5th level)
Source Player Core pg. 295
Price 80 gp (plus any cost required to cast the specific spell)
Spellcasting (6th level)
Source Player Core pg. 295
Price 160 gp (plus any cost required to cast the specific spell)
Spellcasting (7th level)
Source Player Core pg. 295
Price 360 gp (plus any cost required to cast the specific spell)
Spellcasting (8th level)
Source Player Core pg. 295
Price 720 gp (plus any cost required to cast the specific spell)
Spellcasting (9th level)
Source Player Core pg. 295
Price 1,800 gp (plus any cost required to cast the specific spell)
Spiked Chain
Spiked Chain
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This 4-foot-long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Spiked Gauntlet
Spiked Gauntlet
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 277
Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing damage with a punch.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Splint Mail
Splint Mail
Level1![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 273
This type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearer’s torso, upper arms, and legs. A suit of this armor comes with an undercoat of padded armor (see above) and a pair of gauntlets.
Source Core Rulebook pg. 275 4.0
Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.
Click here for the full rules on Armor Specialization Effects.
Spyglass
Spyglass
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
A typical spyglass lets you see eight times farther than normal.
Spyglass
Source Player Core pg. 292
Price 20 gp
Hands 2
Bulk L
Spyglass (Fine)
Source Player Core pg. 292
Price 80 gp
Hands 2
Bulk L
A fine spyglass adds a +1 item bonus to Perception checks to notice details at a distance.
Spyglass (Fine)
Spyglass (Fine)
Level4![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
A typical spyglass lets you see eight times farther than normal.
Spyglass
Source Player Core pg. 292
Price 20 gp
Hands 2
Bulk L
Spyglass (Fine)
Source Player Core pg. 292
Price 80 gp
Hands 2
Bulk L
A fine spyglass adds a +1 item bonus to Perception checks to notice details at a distance.
Stabling
Stabling
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 294
Staff
Staff
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 277
This long piece of wood can aid in walking and deliver a mighty blow.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Starknife
Starknife
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder can use it as a melee weapon. It can also be thrown short distances.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Steel Shield
Steel Shield
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 274
Like wooden shields, steel shields come in a variety of shapes and sizes. Though more expensive than wooden shields, they are much more durable.
Studded Leather Armor
Studded Leather Armor
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 273
This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.
Source Core Rulebook pg. 275 4.0
Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.
Click here for the full rules on Armor Specialization Effects.
Survey Map
Survey Map
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps gives you a +1 item bonus to Survival checks and any skill checks to Recall Knowledge, provided the checks are related to the location detailed on the map. Maps sometimes come in atlases, containing a number of maps of the same quality, often on similar topics. An atlas costs five times as much as a single map and requires both hands to use. The GM determines what maps are available in any location.
Survey Map
Source Player Core pg. 292
PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas
Price 10 gp
Hands 1
Bulk L
Survey Map (Atlas)
Source Player Core pg. 292
PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas
Price 50 gp
Hands 2
Bulk L
Survey Map (Atlas)
Survey Map (Atlas)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps gives you a +1 item bonus to Survival checks and any skill checks to Recall Knowledge, provided the checks are related to the location detailed on the map. Maps sometimes come in atlases, containing a number of maps of the same quality, often on similar topics. An atlas costs five times as much as a single map and requires both hands to use. The GM determines what maps are available in any location.
Survey Map
Source Player Core pg. 292
PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas
Price 10 gp
Hands 1
Bulk L
Survey Map (Atlas)
Source Player Core pg. 292
PFS Note All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas
Price 50 gp
Hands 2
Bulk L
Sword Cane
Sword Cane
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Tack
Tack
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
Tack includes all the gear required to outfit a riding animal, including a saddle, bit and bridle, and stirrups if necessary. Especially large or oddly shaped animals might require specialty saddles. These can be more expensive or hard to find, as determined by the GM. The Bulk value given is for tack worn by a creature. If carried, the Bulk increases to 2.
Temple Sword
Temple Sword
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and sword. It often has holes drilled into the blade or the pommel so that bells or other holy trinkets can be affixed to the weapon as an aid for prayer or mediation.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Ten-Foot Pole
Ten-Foot Pole
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
When wielding this long pole, you can use Seek to search a square up to 10 feet away. The pole is not sturdy enough to use as a weapon.
Tent
Tent
Level0Source: Player Core pg. 292
Tent (Pup)
Source Player Core pg. 292
Price 8 sp
Hands 2
Bulk L
Tent (Four-Person)
Source Player Core pg. 292
Price 5 gp
Hands 2
Bulk 1
Tent (Pavilion)
Source Player Core pg. 292
Price 40 gp
Hands 2
Bulk 12
Tent (Four-Person)
Tent (Four-Person)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
Tent (Pup)
Source Player Core pg. 292
Price 8 sp
Hands 2
Bulk L
Tent (Four-Person)
Source Player Core pg. 292
Price 5 gp
Hands 2
Bulk 1
Tent (Pavilion)
Source Player Core pg. 292
Price 40 gp
Hands 2
Bulk 12
Tent (Pavilion)
Tent (Pavilion)
Level2![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
Tent (Pup)
Source Player Core pg. 292
Price 8 sp
Hands 2
Bulk L
Tent (Four-Person)
Source Player Core pg. 292
Price 5 gp
Hands 2
Bulk 1
Tent (Pavilion)
Source Player Core pg. 292
Price 40 gp
Hands 2
Bulk 12
Tent (Pup)
Tent (Pup)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
Tent (Pup)
Source Player Core pg. 292
Price 8 sp
Hands 2
Bulk L
Tent (Four-Person)
Source Player Core pg. 292
Price 5 gp
Hands 2
Bulk 1
Tent (Pavilion)
Source Player Core pg. 292
Price 40 gp
Hands 2
Bulk 12
Thieves’ Toolkit
Thieves' Toolkit
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
You need a thieves’ toolkit to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves’ toolkit is broken, you can repair it by replacing the lock picks with replacement picks appropriate to your toolkit; this doesn’t require using the Repair action. If you wear your thieves’ toolkit, you can draw and replace it as part of the action that uses it.
Thieves’ Toolkit
Source Player Core pg. 292
Price 3 gp
Bulk L
Thieves’ Toolkit (Replacement Picks)
Source Player Core pg. 292
Price 3 sp
Thieves’ Toolkit (Infiltrator)
Source Player Core pg. 292
Price 50 gp
Bulk L
An infiltrator thieves’ toolkit adds a +1 item bonus to checks to Pick Locks and Disable Devices.
Thieves’ Toolkit (Infiltrator Picks)
Source Player Core pg. 292
Price 3 gp
Thieves’ Toolkit (Infiltrator Picks)
Thieves' Toolkit (Infiltrator Picks)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
You need a thieves’ toolkit to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves’ toolkit is broken, you can repair it by replacing the lock picks with replacement picks appropriate to your toolkit; this doesn’t require using the Repair action. If you wear your thieves’ toolkit, you can draw and replace it as part of the action that uses it.
Thieves’ Toolkit
Source Player Core pg. 292
Price 3 gp
Bulk L
Thieves’ Toolkit (Replacement Picks)
Source Player Core pg. 292
Price 3 sp
Thieves’ Toolkit (Infiltrator)
Source Player Core pg. 292
Price 50 gp
Bulk L
An infiltrator thieves’ toolkit adds a +1 item bonus to checks to Pick Locks and Disable Devices.
Thieves’ Toolkit (Infiltrator Picks)
Source Player Core pg. 292
Price 3 gp
Thieves’ Toolkit (Infiltrator)
Thieves' Toolkit (Infiltrator)
Level3![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
You need a thieves’ toolkit to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves’ toolkit is broken, you can repair it by replacing the lock picks with replacement picks appropriate to your toolkit; this doesn’t require using the Repair action. If you wear your thieves’ toolkit, you can draw and replace it as part of the action that uses it.
Thieves’ Toolkit
Source Player Core pg. 292
Price 3 gp
Bulk L
Thieves’ Toolkit (Replacement Picks)
Source Player Core pg. 292
Price 3 sp
Thieves’ Toolkit (Infiltrator)
Source Player Core pg. 292
Price 50 gp
Bulk L
An infiltrator thieves’ toolkit adds a +1 item bonus to checks to Pick Locks and Disable Devices.
Thieves’ Toolkit (Infiltrator Picks)
Source Player Core pg. 292
Price 3 gp
Thieves’ Toolkit (Replacement Picks)
Thieves' Toolkit (Replacement Picks)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
You need a thieves’ toolkit to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves’ toolkit is broken, you can repair it by replacing the lock picks with replacement picks appropriate to your toolkit; this doesn’t require using the Repair action. If you wear your thieves’ toolkit, you can draw and replace it as part of the action that uses it.
Thieves’ Toolkit
Source Player Core pg. 292
Price 3 gp
Bulk L
Thieves’ Toolkit (Replacement Picks)
Source Player Core pg. 292
Price 3 sp
Thieves’ Toolkit (Infiltrator)
Source Player Core pg. 292
Price 50 gp
Bulk L
An infiltrator thieves’ toolkit adds a +1 item bonus to checks to Pick Locks and Disable Devices.
Thieves’ Toolkit (Infiltrator Picks)
Source Player Core pg. 292
Price 3 gp
Toll
Toll
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 294
Tool
Tool
Level0Source: Player Core pg. 292
This entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d4 damage for a short tool or 1d6 for a long tool. The GM determines the damage type that’s appropriate or adjusts the damage if needed.
Tool (Long)
Source Player Core pg. 292
Price 1 gp
Hands 2
Bulk 1
Tool (Short)
Source Player Core pg. 292
Price 4 sp
Hands 1
Bulk L
Tool (Long)
Tool (Long)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
This entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d4 damage for a short tool or 1d6 for a long tool. The GM determines the damage type that’s appropriate or adjusts the damage if needed.
Tool (Long)
Source Player Core pg. 292
Price 1 gp
Hands 2
Bulk 1
Tool (Short)
Source Player Core pg. 292
Price 4 sp
Hands 1
Bulk L
Tool (Short)
Tool (Short)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
This entry is a catchall for basic hand tools that don’t have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d4 damage for a short tool or 1d6 for a long tool. The GM determines the damage type that’s appropriate or adjusts the damage if needed.
Tool (Long)
Source Player Core pg. 292
Price 1 gp
Hands 2
Bulk 1
Tool (Short)
Source Player Core pg. 292
Price 4 sp
Hands 1
Bulk L
Torch
Torch
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage.
Tower Shield
Tower Shield
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 274
These massive shields can be used to provide cover to nearly the entire body. Due to their size, they are typically made of wood reinforced with metal.
2 Getting the higher bonus for a tower shield requires using the Take Cover action while the shield is raised.
Transportation
Transportation
Level0Source: Player Core pg. 294
The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible.
Transportation (Caravan)
Source Player Core pg. 294
Price 3 cp (per 5 miles)
Transportation (Carriage)
Source Player Core pg. 294
Price 2 sp (per 5 miles)
Transportation (Ferry or Riverboat)
Source Player Core pg. 294
Price 4 cp (per 5 miles)
Transportation (Sailing Ship)
Source Player Core pg. 294
Price 6 cp (per 5 miles)
Transportation (Caravan)
Transportation (Caravan)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 294
The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible.
Transportation (Caravan)
Source Player Core pg. 294
Price 3 cp (per 5 miles)
Transportation (Carriage)
Source Player Core pg. 294
Price 2 sp (per 5 miles)
Transportation (Ferry or Riverboat)
Source Player Core pg. 294
Price 4 cp (per 5 miles)
Transportation (Sailing Ship)
Source Player Core pg. 294
Price 6 cp (per 5 miles)
Transportation (Carriage)
Transportation (Carriage)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 294
The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible.
Transportation (Caravan)
Source Player Core pg. 294
Price 3 cp (per 5 miles)
Transportation (Carriage)
Source Player Core pg. 294
Price 2 sp (per 5 miles)
Transportation (Ferry or Riverboat)
Source Player Core pg. 294
Price 4 cp (per 5 miles)
Transportation (Sailing Ship)
Source Player Core pg. 294
Price 6 cp (per 5 miles)
Transportation (Ferry or Riverboat)
Transportation (Ferry or Riverboat)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 294
The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible.
Transportation (Caravan)
Source Player Core pg. 294
Price 3 cp (per 5 miles)
Transportation (Carriage)
Source Player Core pg. 294
Price 2 sp (per 5 miles)
Transportation (Ferry or Riverboat)
Source Player Core pg. 294
Price 4 cp (per 5 miles)
Transportation (Sailing Ship)
Source Player Core pg. 294
Price 6 cp (per 5 miles)
Transportation (Sailing Ship)
Transportation (Sailing Ship)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 294
The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible.
Transportation (Caravan)
Source Player Core pg. 294
Price 3 cp (per 5 miles)
Transportation (Carriage)
Source Player Core pg. 294
Price 2 sp (per 5 miles)
Transportation (Ferry or Riverboat)
Source Player Core pg. 294
Price 4 cp (per 5 miles)
Transportation (Sailing Ship)
Source Player Core pg. 294
Price 6 cp (per 5 miles)
Trident
Trident
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Unarmored
Unarmored
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 273
Nethys Note: no description was provided for this item
Wakizashi
Wakizashi
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This short-bladed, single-edged sword is typically carried as part of a pair alongside a katana.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
War Flail
War Flail
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This large flail has a long shaft connected to a shorter piece of stout wood or metal that’s sometimes inlaid with spikes.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Warhammer
Warhammer
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it’s always capable of delivering powerful bludgeoning blows.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Waterskin
Waterskin
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
When it’s full, a waterskin contains roughly 1 day’s worth of water for a Small or Medium creature.
Wheel Chair (Chair Storage)
Wheel Chair (Chair Storage)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 293
A common wheelchair is ideal for everyday use but isn’t designed for strenuous activity. These wheelchairs are most common among non-adventurers. Wheelchairs come in a variety of sizes to suit every person regardless of height or body type.
Wheelchair
Source Player Core pg. 293
Price 5 sp
Usage see text
Bulk 2
Wheelchair (Traveler’s Chair)
Source Player Core pg. 293
Price 5 gp
Usage see text
Bulk 3
A traveler’s chair is tailored for frequent adventures and travels. The design is sleek and fashionable to provide excellent comfort and support. A traveler’s chair has small mechanisms, either made from interlocking wood pieces, clockwork, or other devices, that allow the chair to traverse up or down stairs without any additional difficulty (moving up stairs is still difficult terrain, just like for other characters), and move through other common adventuring terrain without any additional difficulty, such as ladders and uneven ground.
Wheel Chair (Chair Storage)
Source Player Core pg. 293
Price 1 gp
Chair storage can be purchased and applied to any wheelchair. This reduces the amount of Bulk the items weigh when stored within the chair, much like a backpack. The first 2 Bulk of items stowed in your chair don’t count against your Bulk limit. If you use both chair storage and a backpack at the same time, only 2 Bulk total isn’t counted against your limit, much like if you used multiple backpacks or similar items at the same time.
Wheelchair
Wheelchair
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 293
A common wheelchair is ideal for everyday use but isn’t designed for strenuous activity. These wheelchairs are most common among non-adventurers. Wheelchairs come in a variety of sizes to suit every person regardless of height or body type.
Wheelchair
Source Player Core pg. 293
Price 5 sp
Usage see text
Bulk 2
Wheelchair (Traveler’s Chair)
Source Player Core pg. 293
Price 5 gp
Usage see text
Bulk 3
A traveler’s chair is tailored for frequent adventures and travels. The design is sleek and fashionable to provide excellent comfort and support. A traveler’s chair has small mechanisms, either made from interlocking wood pieces, clockwork, or other devices, that allow the chair to traverse up or down stairs without any additional difficulty (moving up stairs is still difficult terrain, just like for other characters), and move through other common adventuring terrain without any additional difficulty, such as ladders and uneven ground.
Wheel Chair (Chair Storage)
Source Player Core pg. 293
Price 1 gp
Chair storage can be purchased and applied to any wheelchair. This reduces the amount of Bulk the items weigh when stored within the chair, much like a backpack. The first 2 Bulk of items stowed in your chair don’t count against your Bulk limit. If you use both chair storage and a backpack at the same time, only 2 Bulk total isn’t counted against your limit, much like if you used multiple backpacks or similar items at the same time.
Wheelchair (Traveler’s Chair)
Wheelchair (Traveler's Chair)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 293
A common wheelchair is ideal for everyday use but isn’t designed for strenuous activity. These wheelchairs are most common among non-adventurers. Wheelchairs come in a variety of sizes to suit every person regardless of height or body type.
Wheelchair
Source Player Core pg. 293
Price 5 sp
Usage see text
Bulk 2
Wheelchair (Traveler’s Chair)
Source Player Core pg. 293
Price 5 gp
Usage see text
Bulk 3
A traveler’s chair is tailored for frequent adventures and travels. The design is sleek and fashionable to provide excellent comfort and support. A traveler’s chair has small mechanisms, either made from interlocking wood pieces, clockwork, or other devices, that allow the chair to traverse up or down stairs without any additional difficulty (moving up stairs is still difficult terrain, just like for other characters), and move through other common adventuring terrain without any additional difficulty, such as ladders and uneven ground.
Wheel Chair (Chair Storage)
Source Player Core pg. 293
Price 1 gp
Chair storage can be purchased and applied to any wheelchair. This reduces the amount of Bulk the items weigh when stored within the chair, much like a backpack. The first 2 Bulk of items stowed in your chair don’t count against your Bulk limit. If you use both chair storage and a backpack at the same time, only 2 Bulk total isn’t counted against your limit, much like if you used multiple backpacks or similar items at the same time.
Whip
Whip
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 278
This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking sound.
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Click here for the full rules on Critical Specialization Effects.
Wooden Shield
Wooden Shield
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 274
Though they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. While wooden shields are less expensive than steel shields, they break more easily.
Writing Set
Writing Set
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well as ink, a quill or ink pen, sealing wax, and a simple seal. If you’ve written a large amount, you can refill your kit with extra ink and paper.
Writing Set
Source Player Core pg. 292
Price 1 gp
Hands 2
Bulk L
Writing Set (Extra Ink and Paper)
Source Player Core pg. 292
Price 1 sp
Writing Set (Extra Ink and Paper)
Writing Set (Extra Ink and Paper)
Level0![PFS: Standard PFS: Standard](/pf2e/_astro/pfs.BvSLkKN1_25k9bG.png)
Source: Player Core pg. 292
Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well as ink, a quill or ink pen, sealing wax, and a simple seal. If you’ve written a large amount, you can refill your kit with extra ink and paper.
Writing Set
Source Player Core pg. 292
Price 1 gp
Hands 2
Bulk L
Writing Set (Extra Ink and Paper)
Source Player Core pg. 292
Price 1 sp