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Maul

Maul

0
PFS: Standard
Shove
300
1d12 B
2
2
Melee
Martial
Hammer

Source: Player Core pg. 278

Mauls are massive warhammers that must be swung with two hands.

Critical Specialization Effects

Source Core Rulebook pg. 283 4.0

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Click here for the full rules on Critical Specialization Effects.