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Athletics

Athletics

PFS: Standard
title: Athletics
attribute: Strength
skill: Athletics
source: Player Core pg. 234
url: https://2e.aonprd.com/Skills.aspx?ID=36
<a href="/Skills.aspx?ID=36">Athletics</a>Source Player Core pg. 234

Athletics allows you to perform deeds of physical prowess. Most Athletics actions let you move about the environment (Climb, High Jump, Long Jump, Swim) or control your opponent’s movement in combat (Grapple, Reposition, Shove, Trip, and Disarm). Escape: When you use the Escape basic action, you can use your Athletics modifier instead of your unarmed attack modifier.

Multiple Attacks with Athletics Several Athletics actions have the attack trait, meaning that using them more than once in the same turn makes them less accurate. Since these actions use your free hand, you use the traits for your fist attack to determine the multiple attack penalty, so your fist’s agile trait applies. Therefore, you take a –4 penalty if the action is your second attack of the turn, or a –8 if it’s the third. Some weapon traits allow you to take these actions using a weapon, in which case the penalty might be –5 or –10 if the weapon doesn’t have the agile trait. Some characters can get unarmed attacks without the agile trait as well. If it’s unclear which penalty to use, the GM makes the call.

Item Bonuses for Athletics
ItemBonusLevelCategoryConsumableNote
Bronze Bull Pendant+12TalismansYesAthletics to Shove
Monkey Pin+12TalismansYesAthletics to Climb
Savior Spike+12TalismansYesAthletics to Grab an Edge
Related Feats

To see a list of Feats related to Athletics, click here.

Athletics Untrained ActionsAthletics Trained Actions