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Hermit

Hermit

PFS: Standard
title: Hermit
attribute: ConstitutionIntelligence
feat: Dubious Knowledge
pfs: Standard
skill: NatureOccultismLore related to the terrain you lived in as a hermit (such as Cave Lore or Desert Lore).
source: Player Core pg. 87
traits:
url: https://2e.aonprd.com/Backgrounds.aspx?ID=429
<a href="/Backgrounds.aspx?ID=429">Hermit</a>Source Player Core pg. 87, Core Rulebook pg. 62 4.0

In an isolated place—like a cave, remote oasis, or secluded mansion—you lived a life of solitude. Adventuring might represent your first foray out among other people in some time. This might be a welcome reprieve from solitude or an unwanted change, but in either case, you’re likely still rough around the edges.

Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost.

You’re trained in your choice of either the Nature or the Occultism skill, as well as a Lore skill related to the terrain you lived in as a hermit (such as Cave Lore or Desert Lore). You gain the Dubious Knowledge skill feat.