Leshy
Leshy
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Leshies are immortal nature spirits placed in small plant bodies, seeking to experience the world.
Leshies are immortal spirits of nature temporarily granted physical forms. As guardians and emissaries of the environment, leshies are “born” when a skilled druid or other master of primal magic conducts a ritual to create a suitable vessel, and then a spirit chooses that vessel to be their temporary home. Leshies are self-sufficient from the moment the ritual ends, though it isn’t uncommon for leshies to maintain lifelong bonds with their creators. Many leshies relish the opportunity to interact with the physical world. While most leshy spirits are ancient, they rarely recall past lifetimes and see their new life as a chance to experience the wonders of the world once more.
If you want to play a character who is curious and connected to nature, you should play a leshy.
- Act as a traveling agent for natural guardians who are unable to leave their territories.
- Encourage civilizations to cooperate with nature and build their cities in ecologically friendly ways.
- Think you are a curiosity due to your spiritual origins.
- Assume you know only about nature and are unfamiliar with civilization and society.
Leshies are grouped into categories akin to ethnicities, but these are not connected to physical features; rather, they represent broad categories of characteristics of their spirits. Certain spirits are more likely to gravitate toward particular physical bodies, though this predisposition is far from absolute. Leshies’ genders are determined by the spirits that inhabit their bodies. Some leshies are exclusively male or female, while many consider themselves both. Others, particularly fungus leshies, tend toward far more complex expressions of gender, or eschew the concept entirely. Leshies choose and change their names multiple times throughout their lives.
Popular Edicts experience the physical world, form a family through loyalty and trust, protect parts of nature you embody
Popular Anathema embrace unnatural magic or influences
Additional languages equal to your Intelligence modifier (if it’s positive). Choose from Draconic, Elven, Gnomish, Goblin, Halfling, Sakvroth, and any other languages to which you have access (such as the languages prevalent in your region).